Foreword
Hi
Basically, this mod is going to be about a sword (funnily enough) that the player can upgrade indefinitely, but with a story behind it too. I can't really say too much about it just now, it's still basically planning and concept phase. I have a basic story in mind, but it's more the features that I am going to discuss just now, so here goes.
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Description
An Ayleid Complex has just been discovered beneath Lake Rumare. Unknown, untouched and unlooted, there is a secret treasure hidden inside. A sword, capable of absorbing the souls of those it strikes, enhancing it's own power with their energy. A sword called Machaera.
Machaera has it's own vast array of powers and abilites which are gained and enhanced by absorbing the souls of your enemies. As it absorbs the memories of the soul, it's personality develops too. You can upgrade it's base damage, it's weight and speed. With soul gems, you can also improve the enchantments. The weapon even shapeshifts - you can change the sword into any weapon you want.
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Features
-A brand new sword set of weapons to enjoy, with their own unique meshes.
-It's power is limited to your play time. You can:
-Increase Weapon Base damage
-Weight
-Increase Weapon Speed
-A interesting story behind the weapon's creation.
-Machaera has a will of it's own, and a few tasks to complete. Since it helps you out, it would only be fair for you to help it out.
-Hundreds of enchantment slots: Now you have a use for all those petty soul gems.
-Buy perks for the weapon with the points you earn from killing - for example, improved poisoning allows you to use improve the effectiveness of the poisons you use. Each weapon has it's own perks, so the dagger for example allows poisons to be used twice.
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Where you come in
Basically I need help with certain areas and I need to see public interest for me to continue. I don't want to pour hours into this for 50 views.
The areas I need help with are:
-Ideas for weapon enchantments: There is technically a limit; 200 enchantments. 20 types with 10 tiers each. I am looking for more unique ideas for these. Something a little different from Fire, Frost & Shock damage. I already have a basic twenty that should work fine but does anyone have ideas?
-Ideas for player enchantments: another aspect of the weapon is the ability to draw power from it. Basically when you equip it you gain abilities and/or spells. Again, I have a few in mind, both based on vanilla powers and some unique ones (such as slowing down time for a short period) but does anyone have some decent ideas?
-Optimisation: I can script, but optimising isn't really a speciality of myne. Look at the implementation section to see what I mean.
-Meshes for weapons: I can't really model, as I've never learned how. I could learn but I wouldn't be skilled enough to do the main selling point of the mod justice. The rest I can bump from vanilla, although it would be great to have some skilled and kind modellers one pm away.
-Any new concepts: Obviously, I'm still in planning for this one. If I get help with coming up with new ideas and concepts for the mod, it's definitely something I will pursue.
Thanks people, any feedback is appreciated.
Edited by WarRatsG, 28 July 2011 - 06:42 PM.



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