Additional Companions II
Started by
Site Bot
, Jul 02 2011 02:35 AM
131 replies to this topic
#31
Posted 08 July 2011 - 11:42 PM
the mod is great.I have download the gff editor and follow the instruction and finaly it works...
#32
Posted 13 July 2011 - 11:26 AM
where is more companion.erf ? XD
Edited by mark1516, 13 July 2011 - 11:48 AM.
#33
Posted 13 July 2011 - 02:12 PM
@Mark1516
If you downloaded the pack it's in the installation folder.
If you downloaded each companion on their own you also need to download the installation file which contains the main .erf file. I put it there so users wouldn't download the same file 3 times.
If you downloaded the pack it's in the installation folder.
If you downloaded each companion on their own you also need to download the installation file which contains the main .erf file. I put it there so users wouldn't download the same file 3 times.
#34
Posted 15 July 2011 - 04:13 PM
Wow. This mod is seriously awesome. I always wanted to drag the Arishok around on a leash. And now my dearly departed mother can get in on the fun, too! I shall test this mod intensively, and notify you of any glitches I find. Namely, taking the Arishok into battle against the Arishok.
#35
Posted 15 July 2011 - 05:47 PM
@Azile0
Thank you. It's nice to see other players enjoying it.
Thank you. It's nice to see other players enjoying it.
#36
Posted 17 July 2011 - 06:59 AM
looks great!
Using your original Companions mod i was able to add 1 extra no problem, but for some reason i just cant get companions II to co-operate. I think im doing things correctly but i only have the installation pics to go on as i dont have MS Office and cant open that .docx file. Any chance of a .pdf version of the instructions? I would love to find out where i am going wrong!
cheers
Using your original Companions mod i was able to add 1 extra no problem, but for some reason i just cant get companions II to co-operate. I think im doing things correctly but i only have the installation pics to go on as i dont have MS Office and cant open that .docx file. Any chance of a .pdf version of the instructions? I would love to find out where i am going wrong!
cheers
#37
Posted 17 July 2011 - 02:35 PM
@shuffl3
I've added a PDF version of the installation file in the Optional Files section. Let me know if it helps you out getting the mod to work
I've added a PDF version of the installation file in the Optional Files section. Let me know if it helps you out getting the mod to work
#38
Posted 17 July 2011 - 09:22 PM
spot on mate, thanks
I was actually editing the files correctly but i think i had some of the overrides in the wrong place!
got it now - this should be fun.
once again, great mod and thanks for such a quick and helpful response to my request!
kudos!
now i only wish someone would make a mod to add the new qunari to origins. they look awesome!
PS - Since i didnt want Qunari Sten to be a sword n shield warrior but a 2H weapon weilder i found that its a simple matter to edit the values in his SAVEGAME_CREATURE_STATS ... SAVEGAME_ABILITYLIST when adding him the party in your savegame
replace the values 101000 and 101001 with 10200 and 102001 repectively.
then save the file and run DA2
(hope this is useful to somebody)
I was actually editing the files correctly but i think i had some of the overrides in the wrong place!
got it now - this should be fun.
once again, great mod and thanks for such a quick and helpful response to my request!
kudos!
now i only wish someone would make a mod to add the new qunari to origins. they look awesome!
PS - Since i didnt want Qunari Sten to be a sword n shield warrior but a 2H weapon weilder i found that its a simple matter to edit the values in his SAVEGAME_CREATURE_STATS ... SAVEGAME_ABILITYLIST when adding him the party in your savegame
replace the values 101000 and 101001 with 10200 and 102001 repectively.
then save the file and run DA2
(hope this is useful to somebody)
Edited by shuffl3, 17 July 2011 - 11:26 PM.
#39
Posted 18 July 2011 - 09:26 PM
Hey, was wondering if this will ever be compatible with mac somehow, Because the GFF editor doesnt work for mac(no mac version)..
Please find a workaround!!
thanks!
Please find a workaround!!
thanks!
#40
Posted 18 July 2011 - 09:59 PM
@spartan697
To make pyGFF compatible with Mac, you should ask the author of the program as I know nothing of the coding.
As far as I know there's 2 workaround for those with mac.
1. Transfer your save file on a PC and do the process on it then transfer the save back in your mac.
2. Using a tool like (http://winebottler.kronenberg.org)to install windows app on a OS X machine.
I don't own a mac so I can't say for sure that option 2 would work with pyGFF. However a player claimed it's how he edited his saved file on the Bioware Forum.
Hope this help
To make pyGFF compatible with Mac, you should ask the author of the program as I know nothing of the coding.
As far as I know there's 2 workaround for those with mac.
1. Transfer your save file on a PC and do the process on it then transfer the save back in your mac.
2. Using a tool like (http://winebottler.kronenberg.org)to install windows app on a OS X machine.
I don't own a mac so I can't say for sure that option 2 would work with pyGFF. However a player claimed it's how he edited his saved file on the Bioware Forum.
Hope this help



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