This post and the other companion one show up as "Adult Content" why is that, am I missing something?
Additional Companions II
Started by
Site Bot
, Jul 02 2011 02:35 AM
131 replies to this topic
#41
Posted 20 July 2011 - 05:47 AM
#42
Posted 20 July 2011 - 09:05 PM
Hi
I installed successfully the new companions, but their head isn't displayed properly. The skin is black.
Any idea what can cause that?
I installed successfully the new companions, but their head isn't displayed properly. The skin is black.
Any idea what can cause that?
#43
Posted 20 July 2011 - 09:48 PM
Great mod that I got to work. It's fun to put Meredith and Orsino in my party in order to get them to play nicely together on the only side that matters -- MY SIDE!!! You can even take them into the Fade in Night Terrors and even have them fight alongside you in either campaign in The Last Straw, where they get to destroy their in-game selves.
Edited by VicGeorge2011, 25 July 2011 - 01:27 PM.
#44
Posted 21 July 2011 - 01:25 AM
@Lightsmith
I set the 2 to adult because some of the characters are equipped with TnT armor by default.
@s1999x
a black face usually means that you're missing one or more cosmetic mod used when I created those companions. You can check the description page for a full list of the mods used.
I set the 2 to adult because some of the characters are equipped with TnT armor by default.
@s1999x
a black face usually means that you're missing one or more cosmetic mod used when I created those companions. You can check the description page for a full list of the mods used.
#45
Posted 25 July 2011 - 06:39 PM
Yknow I might consider this mod
The Game isn't as fun as the first playthrough.. so adding some of my fav characters can be quite interesting, Charade and the qunari tal vashoth seem interesting, and then maybe Zevran or Leliana
Thank you for this, I am gonna wait and see if it might conflict with the dlc though...
EDIT:
one question thoughm the likes of Ketojan and the undead characters... do they act like a Qunari mage, Revenant and arcane horror? in terms of abilities... thanks in advance...
The Game isn't as fun as the first playthrough.. so adding some of my fav characters can be quite interesting, Charade and the qunari tal vashoth seem interesting, and then maybe Zevran or Leliana
Thank you for this, I am gonna wait and see if it might conflict with the dlc though...
EDIT:
one question thoughm the likes of Ketojan and the undead characters... do they act like a Qunari mage, Revenant and arcane horror? in terms of abilities... thanks in advance...
Edited by Knal1991, 25 July 2011 - 06:45 PM.
#46
Posted 26 July 2011 - 03:12 PM
@Knal1991
The mod should be fully compatible with the upcoming DLC Legacy since it was said there won't be any new companions ()
As for your other question, no all the companions use the same spells/talents as Hawke, however they keep their original animations.
The mod should be fully compatible with the upcoming DLC Legacy since it was said there won't be any new companions ()
As for your other question, no all the companions use the same spells/talents as Hawke, however they keep their original animations.
#47
Posted 01 August 2011 - 08:11 PM
plz finally put a normal install guid somewherre i download all fine no guid in any nor in any of the mod site
#48
Posted 04 August 2011 - 10:29 AM
When I add new party members (sten, elminster and sarrevok) they are level 17... my main char is only level 3. How can I make them level 3 too???
Thanks and great work!!
Thanks and great work!!
#49
Posted 04 August 2011 - 06:16 PM
@geralth92
I don't know what you mean by "normal install guide" but there's an installation guide in the main file as well as a standalone file in the optional files called Installation and installation pdf (for those without microsoft word).
@rafitaelbelga
When you add the new companions in your saved file with PyGff you can adjust they're level, xp, talents, etc
go to SAVEGAME_PARTYLIST > SAVEGAME_PARTYPOOLMEMBERS > the companion you want to modify (ex: add1) > SAVEGAME_CREATURE_STATS > SAVeGAME_STATLIST. The line that has 36 in the value is the level of that companion so you can adjust it to whatever you want. 35 for experience. 38 is for attributes and 39 for talents.
Hope that helps, otherwise I could make a guide for a clearer explanation.
I don't know what you mean by "normal install guide" but there's an installation guide in the main file as well as a standalone file in the optional files called Installation and installation pdf (for those without microsoft word).
@rafitaelbelga
When you add the new companions in your saved file with PyGff you can adjust they're level, xp, talents, etc
go to SAVEGAME_PARTYLIST > SAVEGAME_PARTYPOOLMEMBERS > the companion you want to modify (ex: add1) > SAVEGAME_CREATURE_STATS > SAVeGAME_STATLIST. The line that has 36 in the value is the level of that companion so you can adjust it to whatever you want. 35 for experience. 38 is for attributes and 39 for talents.
Hope that helps, otherwise I could make a guide for a clearer explanation.
#50
Posted 04 August 2011 - 06:58 PM
I'm trying to get Viconia's face to no longer be black. I've gone through all the cosmetic mods listed (I believe) and have yet to fix it. Got sophia's face and hair fixed through the mods. Could you maybe tell me which mods were used for Viconia exactly?
EDIT: Seems Sarrevok is missing the same mod as Viconia, or maybe just ANOTHER mod. Either way his face is black as well, leading me to think it's a skin, or maybe just a face detail, please get back asap...the black faces are driving me mad lol
EDIT: Seems Sarrevok is missing the same mod as Viconia, or maybe just ANOTHER mod. Either way his face is black as well, leading me to think it's a skin, or maybe just a face detail, please get back asap...the black faces are driving me mad lol
Edited by Kojan, 05 August 2011 - 01:10 AM.



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