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My first mod and my experience with it


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DarkSib1

DarkSib1

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I decided I wanted to make my own mod to use in my game. I wanted to make anew staff and I found a great tutorial for it. What follows is part of that experience.

I am trying to follow the tutorial on "how to create new weapons" I have all the files and everything set up. I have searched the developers posts but I cannot figure out how to run pygff. I do not get the option to run it as an administrator I do not know python at all. So before I installed python and wxpython the files in pygff-0.5.5b-src.zip wold not work when I clicked on them. I was asked what program I should use to open them. I now have python 2.6 installed as well as wxpython (which were not mentioned in the tutorial as being needed). I downloaded pygff-0.5.5b-src.zip. now when I click on editor.py in the folder of pygff-0.5.5b-src\pygff-0.5.5b-src\gff4 I get a command line window that open briefly then disappears. I am not sure how to open the pygff editor. What I am trying to do is creat a new weapon based on the Staff of Parthalan I do not know its code for say "gen_im_weap_mag_sta" when I look at the strings in designerresources I only see it referenced as plt_prm_cod_parth_staff.plo which when I try to open in TlkEdit2.. I get an unkown file type error. Any help would be welcome.

(response)
Python actual compilers or any python shouldn't be needed as I never downloaded it to run pyGff. You should be brought to the Bioware site where the project is posted from the link I posted. Then just download the files. I'm not sure which operating system you have (I have Windows 7), but with pyGff, you shouldn't actually need to run as Administrator, that was just a precaution. If you can access the files and extract them with GffEditor, then just continue with that; as all you're doing with creating my type of mods is using pyGff to extract the files from designerrecources file.

Regarding TlkEditor, you should make sure that when you extract the files from designerrecources using pyGff or GffEditor (or whatever), make sure the file type selected is "all files" and make sure the name ends with a .uti. So for instance when you extract the staff of parthalen file, save it as "StaffOfParthalen.uti". This is my only guess as to why TlkEdit2 is not opening the file. If you are unsure if you are extracting the right uti files you're extracting, here's a link to a bunch of pdf item templates (http://dragonagenexu...ile.php?id=2351).


(me)
There is something I think you should add to your tutorial for noobs like me. Make a mention of using GffEditor to extractthe fnvdump-20110527.filelist BEFORE using TlkEditR13d This is where things fell apart for me in your tutorial.. I could not find the uti I was looking for because it was I suspect still in hash code or a .PLO format. Once I extracted fnvdump file list with GffEditor things were cake to follow on the tutorial.

I saw no mention of what to do with fnvdump-20110527.typelist in the fnvdump-20110527 folder. I never did get pygff to work or get any one to answer how to open it and get it functioning but using GffEditor and fnvdump-20110527.filelis got me working.. I think this needs to be addressed, the difference between GffEditor and pyGff. All the tutorials say pyGff to use to open things. It certainly had me at wits end and almost ready to give up and say forget it to modding on my own.

If this can be cleared up and explained I think it would be more beneficial to the community and the noob modders trying to do things for themselves.

Anyway here is my over powered weapon but it has what I wanted and gives me an idea of what things to tweak and what things to omit based off of the staff of parlathan.

I still do not know how to open or use pygff or the difference between it and GffEditor. I think it would be helpful to those who have NO experience to know what these two items are and the difference between them. IMHO I have been confused and frustrated as heck seeing pygff referenced as the manner to open things to edit and make mods from tutorials. In regards to my last post I found how to follow the tutorial I mentioned using GffEditor and extracting some file withGffEditor so that I could find .uti strings.

This step was not mentioned in the tutorial I used and having been looking at dozens of various tutorials I do not see it listed in them either.

I am not trying to be critical or anything I am stating what went wrong for me on my first attempt at modding, and what I see that can be fixed or addressed to make it easier for those who follow me. I know modders do not have a lot of time and that it would be better for the community as a whole if more people modded the things they wanted, and I think it can be done. I made my first mod, got it to work in my game and overrides folder and even tied it into the vaddin item script.

Hopefully someone will look at this post and make a response as to the difference or if there is one and how to open and use pygff. Maybe if I have that knowledge I can pass it on when someone asks me or when I write a tutorial.




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