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New Fallout: New Vegas patch released


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#61
GTA44

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I don't really understand why so many people seem to be experiencing problems with the new patch. After updating to the latest NVSE b8 and loading my mods in FNVEdit to check and correct any warnings (overridden records from changed FormIDs and 'injections' into the FalloutNV.esm memory), my game runs fine. Great performance and no crashes/freezes/stutter.

#62
pjstanners101

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Just to say that I too have had zero issues with the new patch... in fact, I haven't had a single crash in >3 hours of playtime.

#63
Mental Gear

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Oh my god! They finally fixed the raising-arms-while-sneaking-issue. Finally :pirate: . This was the single most annoying thing in FNV, drove me nuts sometimes.
Now its offical, I like NV even more than F3 :) Yeeehaw.
And wow to the lengh of the changes list.

No crashes so far though the modlist now counts 48 entries, but there were already almost no crash issues for me before the patch.

#64
danc9189

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For me at least the patch caused the powered power armor mod to stop iron-sight working.

#65
Cirandel

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The patch causes absolutely no problems for me. In fact my game seems to run smoother now: I just played 3 hours without a single crash! That's like a record or something. But it might also be just luck.

#66
Aeryn333

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Well I want to say I solved my problem but we will see when I play for a longer period of time. I unchecked Companion Sandbox Mode, was diffidently causing some kind of errors/crashes.

Sigh* Im actually sad I had to unchecked Nevada skies. Now I don't know if its because this mod is a fps eater or if its cause I'm running on a 32" HD Samsung tv. I had couple crashes before but could of been from Shutter remover which I'm no longer using also. Either way I had to stop using this mod :_(

For now I've halted the crashing's of 3-5 mins and will continue to report in if I continue to crash and find out which mods are doing it.

Go back down the comments and see my last load order and just remember I'm not running the following mod's above, you might have some mods I have so check. Again I will continue trail and error if I continue seeing/having crashes/errors.


Can you tell me why exactly you unchecked Nevada Skies..what was it doing.?
.I really don't want to disable it, its an awesome mod, but if its a bad bug you found, I reluctantly would..??
Is anyone else having trouble with this mod???


#67
Nobody1269

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@Aeryn333 I was crashing 3-5 mins.

It might of just been my pc cause Im running at a very large resolution. 1360x768. If you are having 3-5 min crashes untick it and try it out.

I've quit playing new vegas and I am going to buy fallout 3 I didn't really get to explore that game anyways. So no more new vegas for me, I'm sick of starting over on this game.

#68
Jonssoni

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Any have idea where i can get this 1.4 patch without steam? Would be gr8

#69
veteran_gamer

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so you know - nskies in itself works perfectly fine, whats *possibly* happening is old worldspace info that relists itself after recompiles. notice old falloutnv.esm will not load in the new geck (yes, i make a backup of every single thing including my chimpanzee swimsuit models collection), not to mention the startup time is slightly EDIT**-longer-, likely to do with improved precaching or an improved "inventory" manifest instead of whatever traditional method was used before the patch


im thinkin all that s*** is probably hardcoded in the executable, but i havent mustered the motivation do to a direct comparison of both falloutnv esm..s.


i hate to sound like a molerat rapist, but for the sake of :-:Clarity:-: (which is a full time job as it would require 30 posts like these a day, id rather be dipped in s***), everything is working -Perfectly Fine-


nvse hero(es) released a working build so fast it probably came out the day Before the patch. blessed we are. in my case i have my own master file and 6 plugins which i recompiled and created fresh ids for, that sounds like very little work but they are actually a collection of nearly 50+ releases i have been merging from the start.


the only difference for standard "packages" is that you'll have to update each of your esps one at a time...meaning if you got 30 plugins, you gotta do it 30 times. for esms id recommend wyre bash, it saves tons of time and is great for intense maintenance fests.


everything is working just as it did before, except for the noticeable performance increase now seen in game which is welcome with open arms...in the nude. while this isnt set in stone, i'd say not using a fresh game save is asking for a stroke (step into a slim jim!! biatch!)


what means the most to me is that this isnt perceived as me talking down to anyone. i love all of you and wish everything worked the way you'd like it to. while your suffering is completely acknowledged and frustrations justifiable from your side of the fence - there is another side of the fence, my dear friends.

it is equally as hurtful for the author(s) of any project to have a large portion of a community accusing their work of shoving firecrackers up the title's (fonv) ass. imagine in principle how many people burned at the steak for due to public (mis)conception. these guys think of a concept, and depending on their passion/dedication put a lot of Love into something, crafting into a format (this case being the mods themselves) for all to enjoy, and (generally) ask for nothing in return. so this is why im serenading the beautiful crowd.


i currently have nskies/fellout/urwl/interior overhaul, uhnv,awop/militarization/misanthropy, advrecond, iws... aand the the "smaller mod" compilation (not to be confused with lesser, i mean only on a payload/weight!!) the beth engines versatility and accessibility is an amazing and wonderful thing to behold - but equally as sensitive. there is ALWAYS a cost to anything we want to do, and until your favorite mod makers update your cherished addons, i sadly and regrettably hate to tell you things are most likely going to be rough


please don't hate the game makers, the mod/modders or the nelson mandela movement, because no one is to blame!! the main doucheys updated and improved the source, and now the right hand man doucheys gotta update the "extension" douches (our mods) and its gonna take a bit of time.


so i'll say the dreaded words that most likely have been said before many times over before me for the sake of ghandi. assuming you asked the following question...

"so what you're saying until these evil authors feel like moving their ass and updating their stupid mods... (that we cant live without, that we now need to enjoy the game)...we're gonna be nude and homeless?out cold on the street without a tarp to keep warm? are you outta your mind you #%@#$ #$@#@ #@%$ #%$^#$#@$?? hmm? #@#$#%, #$%@#$ #$#$#$ ?"

yes :[

so can i borrow 5 bucks for some smokes?
;]

Edited by veteran_gamer, 08 July 2011 - 10:38 PM.


#70
tunaisafish

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im thinkin all that s*** is probably hardcoded in the executable, but i havent mustered the motivation do to a direct comparison of both falloutnv esm..s.


Well not everyone has to compare the esm's. Just takes one person to release a Diff file, and maybe a little util so mod authors can see what impact (if any) the patch had on their mod :)




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