MOD HELP
#1
Posted 26 July 2011 - 02:16 PM
CAN ANYONE help me find the cause and suggest the best way to fix it... THANK YOU!!!!
#2
Posted 26 July 2011 - 02:22 PM
Stuff like what mod? What did you have loaded when you made the mod? What 'things' are flickering? What does you mod do or change?
#3
Posted 26 July 2011 - 03:37 PM
Maybe you are not getting help because you are not giving enough information to work with.
Stuff like what mod? What did you have loaded when you made the mod? What 'things' are flickering? What does you mod do or change?
thanks for the repy... no, I put all of that in another post.. thank you for replying though! my mod is at:
http://www.newvegasn...le.php?id=42744
the problem I'm having that (if you look at my screenshots) I have NO graphical texturing issues on my end (in game) but I've heard back from a few that have... and i just am trying to make sure (this is my fist mod) that the problem is not something I need to fix..
Things I have heard though - are that posters dont show the images, or show incorrect textures, some are blue...some weaons turn from black to grey, to blue to green to....
some flags show incorrect textures.... that sort of thing..
but every time i test in game i have no problems ...and I believe I uploaded all of the files correctly...
any thoughts???
btw - thank you again!!!
#4
Posted 26 July 2011 - 03:44 PM
#5
Posted 26 July 2011 - 04:12 PM
For example, Meshes\YourModMeshes\ subfolders and Textures\YourModTextures\ subfolders. This way when packing up you insure to always pull all of your added files directly from your game and the user will almost always have everything needed.
hope this helps
chuck
#6
Posted 26 July 2011 - 04:27 PM
I would say to double check your pack up! If all the files are there and, in the appropriate file paths then its simple user error. Missing textures and, meshes while packing up your mod is one of the easiest mistakes a modder can make. You won't see the problem yourself because you have all the files installed because you built the mod. I would suggest if you haven't already done so. use mod specific folders that can be easily packed up.
For example, Meshes\YourModMeshes\ subfolders and Textures\YourModTextures\ subfolders. This way when packing up you insure to always pull all of your added files directly from your game and the user will almost always have everything needed.
hope this helps
chuck
Chuck, is there ANY WAY you could take a look at the mod (ingame) and tell me if you see the same problems.... because I think I've uploaded everything. And I've went back into nifscope and followed the texture/mesh paths (in BBShader) and they all point to my data folders correctly. another quick question... is there an easy way to reorganize the folders like you suggested... i was throwing almost everything into a general folder for the meshes (and most of the textures)... I HAVE A LOT of content..
thank you sooooooooooooooo much for the advice...
#7
Posted 26 July 2011 - 04:49 PM
Maybe your nifs have absolute paths that are correct for you but wrong for everyone else.
#8
Posted 26 July 2011 - 04:51 PM
Do you have the game installed in a non-standard location?
Maybe your nifs have absolute paths that are correct for you but wrong for everyone else.
its located C:\Program Files (x86)\Bethesda Softworks\Fallout New Vegas\Data
?
#9
Posted 26 July 2011 - 04:53 PM
#10
Posted 26 July 2011 - 04:59 PM
You would need to open the questionable nifs in nifskope and look at the texture paths. Remove the C:\Program Files (x86)\Bethesda Softworks\Fallout New Vegas\Data part, so it just says textures\...\mytexture.dds.



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