Jump to content

Photo

MOD HELP


  • Please log in to reply
17 replies to this topic

#1
namaskar

namaskar

    Old hand

  • Members
  • PipPipPip
  • 634 posts
This is about the last post I make because it seems NO one is reading... but if anyone out there is, I could REALLY use help on a texturing issue with a mod I'm working on. EVERYTHING shows up fine on my end (in game)..but when some others play it... they get all kinds of weird texture issues, flickering etc (that I can not recreate on my end)

CAN ANYONE help me find the cause and suggest the best way to fix it... THANK YOU!!!!

#2
bben46

bben46

    I had a title once, but I forgot what it was.

  • Staff
  • 18,203 posts
Maybe you are not getting help because you are not giving enough information to work with.
Stuff like what mod? What did you have loaded when you made the mod? What 'things' are flickering? What does you mod do or change?

#3
namaskar

namaskar

    Old hand

  • Members
  • PipPipPip
  • 634 posts

Maybe you are not getting help because you are not giving enough information to work with.
Stuff like what mod? What did you have loaded when you made the mod? What 'things' are flickering? What does you mod do or change?



thanks for the repy... no, I put all of that in another post.. thank you for replying though! my mod is at:
http://www.newvegasn...le.php?id=42744

the problem I'm having that (if you look at my screenshots) I have NO graphical texturing issues on my end (in game) but I've heard back from a few that have... and i just am trying to make sure (this is my fist mod) that the problem is not something I need to fix.. :(

Things I have heard though - are that posters dont show the images, or show incorrect textures, some are blue...some weaons turn from black to grey, to blue to green to....
some flags show incorrect textures.... that sort of thing..

but every time i test in game i have no problems ...and I believe I uploaded all of the files correctly...

any thoughts???

btw - thank you again!!!

#4
namaskar

namaskar

    Old hand

  • Members
  • PipPipPip
  • 634 posts
Oh, also... the mod is a faction addition and a rebuild of the NCRCF... it uses mainly modified vanilla files and a few from other creators (credited). It is very much a WIP... and has a long way to go before completion... but the first stage (the NCRCF rework) is almost complete and before I moved on to scripting (and explaining the who what when where why of the faction) ... I wanted to make sure I fixed any reported texturing issues or possible game crashes...

#5
chucksteel

chucksteel

    Now with 40% more tiny robots!

  • Members
  • PipPipPipPip
  • 1,713 posts
I would say to double check your pack up! If all the files are there and, in the appropriate file paths then its simple user error. Missing textures and, meshes while packing up your mod is one of the easiest mistakes a modder can make. You won't see the problem yourself because you have all the files installed because you built the mod. I would suggest if you haven't already done so. use mod specific folders that can be easily packed up.

For example, Meshes\YourModMeshes\ subfolders and Textures\YourModTextures\ subfolders. This way when packing up you insure to always pull all of your added files directly from your game and the user will almost always have everything needed.

hope this helps

chuck

#6
namaskar

namaskar

    Old hand

  • Members
  • PipPipPip
  • 634 posts

I would say to double check your pack up! If all the files are there and, in the appropriate file paths then its simple user error. Missing textures and, meshes while packing up your mod is one of the easiest mistakes a modder can make. You won't see the problem yourself because you have all the files installed because you built the mod. I would suggest if you haven't already done so. use mod specific folders that can be easily packed up.

For example, Meshes\YourModMeshes\ subfolders and Textures\YourModTextures\ subfolders. This way when packing up you insure to always pull all of your added files directly from your game and the user will almost always have everything needed.

hope this helps

chuck



Chuck, is there ANY WAY you could take a look at the mod (ingame) and tell me if you see the same problems.... because I think I've uploaded everything. And I've went back into nifscope and followed the texture/mesh paths (in BBShader) and they all point to my data folders correctly. another quick question... is there an easy way to reorganize the folders like you suggested... i was throwing almost everything into a general folder for the meshes (and most of the textures)... I HAVE A LOT of content..

thank you sooooooooooooooo much for the advice...

#7
Quetzlsacatanango

Quetzlsacatanango

    40% Dolemite

  • Members
  • PipPipPipPipPip
  • 4,553 posts
Do you have the game installed in a non-standard location?
Maybe your nifs have absolute paths that are correct for you but wrong for everyone else.

#8
namaskar

namaskar

    Old hand

  • Members
  • PipPipPip
  • 634 posts

Do you have the game installed in a non-standard location?
Maybe your nifs have absolute paths that are correct for you but wrong for everyone else.



its located C:\Program Files (x86)\Bethesda Softworks\Fallout New Vegas\Data

?

#9
namaskar

namaskar

    Old hand

  • Members
  • PipPipPip
  • 634 posts
if thats the cause.... how would i fix that so others could play the mod?

#10
Quetzlsacatanango

Quetzlsacatanango

    40% Dolemite

  • Members
  • PipPipPipPipPip
  • 4,553 posts
Yeah, maybe the people who it's not working for have their game installed in a different location.
You would need to open the questionable nifs in nifskope and look at the texture paths. Remove the C:\Program Files (x86)\Bethesda Softworks\Fallout New Vegas\Data part, so it just says textures\...\mytexture.dds.




Page loaded in: 1.485 seconds