My load order via FOMM is this:
FalloutNV.esm
HonestHearts.esm
OldWorldBlues.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
IWS-Core.esm
Weapon Mod Expansion.esm
PerkEveryLevel.esp
IWS-Core-Patrols.esp
IWS-Core-Guards.esp
IWS-Core-Civilians.esp
IWS-AS-MedSpawns.esp
IWS-AS-EnableDebugInfo.esp
DWDEagle44.esp
RHINO45-70MX_NV.esp
DragonskinTacticalOutfit.esp
Weapon Mod Expansion.esp
CX_Edits.esp
Total active plugins: 20
Total plugins: 21
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Now, the issue is particularly with the last mod on the list 'CX_Edits.esp'. ... This is a mod where I tweaked some weapons and armor around in the GECK, then added them to the game in a cash register I set on top of a truck outside the saloon in Goodsprings. Now... before HH was installed, this mod worked juuuuuust fine. But after installing HH, all the custom items and even the register disappeared. Just gone. Even though the mod is select/active in FOMM and the normal launcher.
I played around with the mod load order myself first before letting BOSS shift things around. Still no luck there.
So I'm hoping I'm just looking over something that someone else can point out for me.
Any help would be appreciated!
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Edit:
I also read in another post that after beating OWB that some other people have had mods disabled. So I tried disabling all other mods and starting a new game with just FalloutNV.esm and CX_Edits.esp and still nothing is showing up. ...Weird.
Edited by Sakugen, 28 July 2011 - 07:47 PM.



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