i've tried it myself for a bit, using GDApp, and i can now target enemies with the spell.
The thing is, the damage that is applied doesnt seem to be.. normal. it'd one-shot any weaklings, and bosses on the other hand, will receive hardly any damage.
Additionally, the 'recover life' part wouldnt really work, and the spell would ONLY damage enemies.
would anyone help me with how to modify the damage into a normal life siphoning spell, just like the one in DAO? a regular magic stat multiplier to calculate damage would be brilliant
any instructions on what kind of values to place under the float_1, float_5, etc, or a .gda file will be greatly appreciated
Edited by shirlie, 08 August 2011 - 07:28 AM.



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