Hi,
Here are some ideas i got but have nor time neither skills to do them and my low end computer can not run CK safely.
Seems to be the best place to post in.
Feel free to pick up whatever you want if you're in the mood of creation.
Giants' hidden valley
Short synopsis:
A possible look at giants way of life.
location:
Harsh plain surrounded by mountains accessible from a corridor with hidden entrance behind some water falls + rocks + ivy.
Inside the valley is a tiny path going up leading to a promontory with entrance to a dwarven outpost. A POV used to keep an eye onto giants. In outpost, one can find books and reports about giants (population, ...) written in dwemeri language.
Add a lake + water falls within the valley so mammoths can grow up peacefully here: should be a nice place for the giants to survive peacfully.
Huge caves all around for giants to live in (or may be new 3D structure) Valley size should be one third or half snow elfs valley size in Dawnguard.
actors:
giants (only males seen throughout Skyrim... what about females and children?)
mammoths and may be some wolves and bears
Dragonknight
Short synopsis:
Just for the PC to learn new skills used by former defenders of dragon priest and dragon temples in old times.
based on TESO lore:
- Ardent Flame / Destruction school
Skill books:
- Searing Strike: burns the target, and deals damage over time
- Lava Whip: deals fire damage and causes stunned or immobilized foes to
become off balance
- Inferno: buff that deals periodic damage to all enemies nearby while
draining slowly the dragonknight’s Magicka. Damage and cost increase the
longer the aura is active.
- Draconic Power / Alteration school
Skill books:
- Spike Armor: Increases Damage resistance and damages close quarter
opponents.
- Dark Talons: Roots nearby enemies, dealing damage to those who resist
- Reflective Scales: Reflect projectiles for a short duration
- Draconic Power / Restoration school
Skill books:
- Dragon Blood: Instantly heals player, and then heals over time
- Inhale: Absorbs every nearby enemies health, then returns back as damage.
Forge of the nine
Short synopsis:
An old dwemer forge where powerful weapons or items can be combined to create new one.
location:
New dwemer city ruins leading to forges area (dwarven forges in "The Hobbit: Desolation of Smaug" movie may be of some inspiration).
based on:
1. choose new weapon type from a list,
2. add old powered weapons/items
3. add soul gems + ingots + precious gems depending on weapon choice in 1.
4. retrieve new one with old ones combined power.
As an example, collect all the nine deity pendants, go to foundry and create a brand new pendant will all 9 enchantements.
Jorunn the skald king tomb
Short synopsis:
Discover and explore former great war leader tomb. Many draughs to defeat throughout the path leading to the tomb.
location:
Best Skyrim kept secret, hidden area, such a renowned hero deserves a great tomb (kind of temple entrance may be).
based on:
TESO lore
Garden of Dibella
Short synopsis:
A new starting/ending place player is summoned to by Dibella for being her champion and help her destroying the ones who ruined her world.
location:
(1) New area, shiny weather, peaceful place with many flowers and trees, Dibella's palace in far distant place (may be a white/gold or white/blue marble retex of some dwarven structure), beautiful women as Dibella followers and Dibella avatar.
(2) New area destroyed forest/swamps
Questline:
From (1) once the quest is accepted, teleport to (2) from a portal, kill foes and some daedra lords who invaded Dibella's world so she can restore nature and harmony for lovers. Retrieve some items from daedra to seal a portal to Oblivion where they come from.
Become 'Champion of Dibella' and gain a +20 speech skill with opposite sex.
Edited by Sir Dragon, 05 May 2014 - 03:20 PM.