I am not sure if lot of ppl with agree with me but...
here goes...
I would like to see 80% reality...20% fantansy..by that i mean..less of creature fights. which are physically impossible in real world....more of quests involving vampires ,bandits,thieves,real animals...dont get me wrong i need tha mythic creatures but only in few numbers in really disstant mysterious places instead of in every nook and corner...I dont think by any stretch of imagination its feseable to kill all high level beasts in a dungeon all alone without any help of allies,so next thing i need is mercenaries or allies like in diablo(already done by some mods)..but i want more of the mazoga orc type quests....
I dont like the zillion oblivion gates which are a pain rather than enjoyment..too repetitive
I want the player to really struggle in killing the few mythic creatures..and upon doing so he should get really powerful unlocks like weapons or spells...
Each mythic creature should have its own level which is static and the player has to reach a certain level before he can kill it...in the process he should develop more skills (to be able to face the few mythic creatures)....
I hate having zillions of spells which are of no avail...like the smaller spells of destruction and restore health that we ignore after a certain level..i want the magic and weapon system more streamlined...(only few levels in terms of spell magnitude)
I think the developers waste a lot of time in making hundreds of pallete swiped similar weapons but answer this question ..Does anbody use more than 20% of available weapons in ay game???...
I want the weapon upgrades to be like in fps..where any new upgrade to a gun makes it really powerful....
Lastly dont give the players exploits like 100% invisibility and 100%chameleon (that really takes the fun out

)given the choice everyone will be tempted to do it...if somone is so deperate to beat the game with exploits let him use cheat codes..cos cheaters always find ways....
Given the above gripes I would add that bethesda has really done a good job in giving openendedness to the game to cover wide audience..in that process they gave the freedom to the player to make the game easy or difficult for himself .but thats not always the best thing according to me in a game like this...
No rpg is ever going to be perfect,but we want the rpgs to be challenging and varied in difficulty ....not bland and boring after a week.....
whoof..thats it for now..inputs anyone