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Vanguard of Oblivion


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#31
Shiraharo

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I, can't seem to find the area where it's at, mind helping a bit? ^^;;


#32
allomerus

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I, can't seem to find the area where it's at, mind helping a bit? ^^;;


I uploaded a screenshot with Silorn's location on the map. The exploration... is up to YOU!!! Mwaaahahahahahaaaa!!!

Dont't worry, if you run around enough to the east, the daedra army will unavoidably bash you back to Oblivion.

That being said, if you actually find the Shrine of Akatosh and don't notice anything else, then you didn't install it correctly.

#33
Shiraharo

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Oh the SHRINE OF AKATOSH

I was at the wayshrine...sheesh I feel stupid =3=

#34
Onyxbrent

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it doesnt show the textures to the armor or anything but the swords any help with that it wouldnt work no matter what

#35
allomerus

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In response to post #20355649.

Yes, that issue is well known to me. It so happens that this mod was the very first I made, and I was at the time unaware of a function that allowed .Nif files, the files that hold the 3d models in Oblivion, to connect automatically to their allocated textures regardless of the directory in which Oblivion was installed.

Without that, if you haven't installed the game in the C:/Program files/Bethesda Softworks/Oblivion directory, everything else in my mod will function, but not the textures, resulting in silly graphical effects, missing textures and the like.

If you have experience with NifSkope (the software that can be used to edit the aforementioned .Nif files), you can attempt to tediously reconnect each .Nif to its texture. If you have only a vague idea how that works, look into my earlier conversations, I've helped a few guys through it, the info should be there.

Honestly thought, at this point in time, and considering I'm going to release (Odin willing) a big updated mashup mashup of all my mods that will NOT have this problem. I'd suggest to drop it and look at stuff from other modders, you'll find your heart's content of cool stuff.




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