plz tell me how to sheath both of my weapons.cos my main had wep goes back to the socket but the other just stayes in my hand n covers a part of my screen while runin in 1st person.some info would be really appreciated.
Unnecessary Violence II - Taking Action
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, Sep 08 2011 07:51 AM
2247 replies to this topic
#2211
Posted 21 August 2014 - 01:14 PM
#2212
Posted 23 August 2014 - 10:25 PM
UVIII ini, set uvvariablesquest.allowskeletonswitching to 1 afaik.
Well, that's for custom skeletons, not sure if that's what you meant.
Mind you, amputations don't like me, either, and I'm currently working on a way around that.
Well, that's for custom skeletons, not sure if that's what you meant.
Mind you, amputations don't like me, either, and I'm currently working on a way around that.
#2213
Posted 24 August 2014 - 09:46 PM
thank you, but actually i got that problem out of the way a long time ago.
now i got something else, after i did the kvatch oblivion gate, and then begin the counter attack, my game crashed, just like any other day. but this one's a bit different, when i reload my quicksave before picking up the sigil stone, i realized that slow motion is on, even though i haven't (and never used it in combat) pressed the slowmo button, i thought it would just last a few seconds, but then things started to worry me after the gate was destroyed and i returned to kvatch's front gate. the slow mo wouldn't cut. i've tried to reload the same save and it's still the same matrix finishing move style, only that it lasts forever (i guess).
any ideas?
now i got something else, after i did the kvatch oblivion gate, and then begin the counter attack, my game crashed, just like any other day. but this one's a bit different, when i reload my quicksave before picking up the sigil stone, i realized that slow motion is on, even though i haven't (and never used it in combat) pressed the slowmo button, i thought it would just last a few seconds, but then things started to worry me after the gate was destroyed and i returned to kvatch's front gate. the slow mo wouldn't cut. i've tried to reload the same save and it's still the same matrix finishing move style, only that it lasts forever (i guess).
any ideas?
#2214
Posted 24 August 2014 - 10:39 PM
okay, i've figured out that this is a problem within the UVIII because i've tried to deactivate the esp, and load my save and then everything is normal, but then again when i activate the esp, it automatically becomes slowmo-ed again, i got about 2 seconds before everything is slowmo.
by any chance, is there a way to disable slowmo, completely? without changing the ini option about the bullet time speed. if not then it shall be that way.
if any of you happen to know the solution, please also explain to me what the hell (ironic since i am inside an oblivion gate) is actually happening. am i unconsciously killing hordes and hordes of dremora that it caused simultaneous non-ending slow motion fiesta or is it just a minor bug.
thank you in advance.
by any chance, is there a way to disable slowmo, completely? without changing the ini option about the bullet time speed. if not then it shall be that way.
if any of you happen to know the solution, please also explain to me what the hell (ironic since i am inside an oblivion gate) is actually happening. am i unconsciously killing hordes and hordes of dremora that it caused simultaneous non-ending slow motion fiesta or is it just a minor bug.
thank you in advance.
#2215
Posted 25 August 2014 - 07:09 AM
okay, now this is starting to freak me out. since i don't find any answers on the interweb about my slow mo problem, i tried to reinstall it. but something worse happened, not only that it doesn't work, now everything is slow mo, even when the mod is uninstalled. i honestly don't get it, i have deactivated the mod from OBMM, untick the mod from wrye bash, cleaned the omod, force disabling the omod, and even went to DELETING THE OMOD ITSELF, but when i load up obse, and click load, the menu appears, IN SLOW MOTION! i load my save and its still slow motion. Where is the help i need? please help me, authors!
#2216
Posted 29 August 2014 - 08:53 AM
I realy love this mod have you think about a porting to Skyrim ?
#2217
Posted 29 August 2014 - 04:03 PM
One more thing I've noticed.
Supposedly Drain Health and Absorb Health can cause criticals. I've never, ever seen the effect, even with a high-level scroll cast in Concentration Mode.
Supposedly Drain Health and Absorb Health can cause criticals. I've never, ever seen the effect, even with a high-level scroll cast in Concentration Mode.
#2218
Posted 31 August 2014 - 12:02 PM
I'm interested in using Better Physical Activities mod along with UV III, anyone knows if they conflict?
#2219
Posted 02 September 2014 - 01:34 AM
I think I've found a bug. Sometimes an off-hand weapon will get bugged and go back to the Weapons menu, but stay "Equipped'- as in you can see it on you back but can't draw it. Any attempt to unequip it results in a crash.
#2220
Posted 04 September 2014 - 09:33 AM
I faintly recall having a similar issue with Deadly Reflex a long time ago, when I first started modding. I think I was able to fix the problem by reinstalling the mod, reconfiguring the Deadly Reflex keybinds when prompted and then triggering a slow mo event in the game. Once the slow mo ended the slow mo effect was gone, and I was able to safely uninstall the mod and it never caused me any more problems. I can't fully remember, though, that was years ago. It scared the life out of me.
IIRC you're not supposed to enable god mode while using Deadly Reflex, maybe the same rule applies to this. Just make sure to execute the slow mo without god mode.
No idea if that'll work, but if you haven't solved the problem yet, maybe give it a try?
Good luck.
IIRC you're not supposed to enable god mode while using Deadly Reflex, maybe the same rule applies to this. Just make sure to execute the slow mo without god mode.
No idea if that'll work, but if you haven't solved the problem yet, maybe give it a try?
Good luck.
Edited by Dem0nGam3r, 04 September 2014 - 12:25 PM.



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