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Unnecessary Violence II - Taking Action


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#51
Archangeloflove

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diziple i think i'm having the same problems. Started a new game too (with the updated esp and deleted all my old saves) still getting invisible enemies and if i exit the game and load a manual save my game freezes for 30 seconds to 2 minutes and, at times, just crashes.

Hope this gets sorted soon, love the mod from what i've played but it's sods law, the mod you like the most always ends up being the one you struggle with :P

#52
diziple

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No problem I love boring s*** :P

I don't even know with what software I open scripts. But if it's something in the CS im sure I could understand it quickly. I have had it open a few times and changed some stuff before but im pretty damn rookie lol

#53
HeX_0ff

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@Archangeloflove, the invisible enemies bug should be fixed by updating to v2.0.2, clean saving and reloading the mod. Unfortunately this won't fix creatures who have already become invisible, so reverting to an earlier save is probably necessary. If v2.0.2 is still giving invisible enemies then i'm a bit worried, as I was fairly confident i'd fixed it.

@dizipile - okay i'll have some instructions for you to try out shortly. I'm just going to go and grab a sandwich though. Back in about 15 mins.

#54
kridlekid

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I asked this a short while ago but never got an answer. Is there any way to add compatability to NifSE 1.0.b2. I LOVE Deadly Reflex 6 which requires that particular version of NifSE and I really want to use it with this mod. Just let me know if there is any possibility of coexistence. Also, I think I found another bug. Whenever I use destruction magic on a door, my skill with it increases similar to what would happen if I were using it on a training dummy or arrow target.

Edited by kridlekid, 08 September 2011 - 05:03 PM.


#55
diziple

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Sweet.. Would be awesome to get it runnin and play with this beast of a mod!

#56
shinobi2008

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I got a quick question for you Hex before I start using this mod. Does this work with MAO? I don't want any other NPCs to use UV moves on me hehe.

#57
HeX_0ff

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@shinobi2008

Yes it'll work with MAO but that won't stop them using UV moves on you. UV doesn't work in a remotely conventional way. However, the INI will allow you to set the chance of opponents using UV moves to 0 if that's what you want.

#58
HeX_0ff

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@diziple

one more patch for you to try please - V2.0.3 then we'll resort to script changes.

#59
kridlekid

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Also, you might want to recommend to people to change their oblivion ini settings, particularly fNearDistance to 0.00000 instead of the normal 10.0000. This makes the first person animations look much better.

#60
HeX_0ff

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Hmm. My dogs are getting a bit bouncy. Time for a walk I think. Will be back on in a while. Keep the bug reports coming in the mean time.

HeX




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