Hope this gets sorted soon, love the mod from what i've played but it's sods law, the mod you like the most always ends up being the one you struggle with
Unnecessary Violence II - Taking Action
Started by
Site Bot
, Sep 08 2011 07:51 AM
2247 replies to this topic
#51
Posted 08 September 2011 - 04:33 PM
diziple i think i'm having the same problems. Started a new game too (with the updated esp and deleted all my old saves) still getting invisible enemies and if i exit the game and load a manual save my game freezes for 30 seconds to 2 minutes and, at times, just crashes.
Hope this gets sorted soon, love the mod from what i've played but it's sods law, the mod you like the most always ends up being the one you struggle with
Hope this gets sorted soon, love the mod from what i've played but it's sods law, the mod you like the most always ends up being the one you struggle with
#52
Posted 08 September 2011 - 04:34 PM
No problem I love boring s***
I don't even know with what software I open scripts. But if it's something in the CS im sure I could understand it quickly. I have had it open a few times and changed some stuff before but im pretty damn rookie lol
I don't even know with what software I open scripts. But if it's something in the CS im sure I could understand it quickly. I have had it open a few times and changed some stuff before but im pretty damn rookie lol
#53
Posted 08 September 2011 - 04:44 PM
@Archangeloflove, the invisible enemies bug should be fixed by updating to v2.0.2, clean saving and reloading the mod. Unfortunately this won't fix creatures who have already become invisible, so reverting to an earlier save is probably necessary. If v2.0.2 is still giving invisible enemies then i'm a bit worried, as I was fairly confident i'd fixed it.
@dizipile - okay i'll have some instructions for you to try out shortly. I'm just going to go and grab a sandwich though. Back in about 15 mins.
@dizipile - okay i'll have some instructions for you to try out shortly. I'm just going to go and grab a sandwich though. Back in about 15 mins.
#54
Posted 08 September 2011 - 04:47 PM
I asked this a short while ago but never got an answer. Is there any way to add compatability to NifSE 1.0.b2. I LOVE Deadly Reflex 6 which requires that particular version of NifSE and I really want to use it with this mod. Just let me know if there is any possibility of coexistence. Also, I think I found another bug. Whenever I use destruction magic on a door, my skill with it increases similar to what would happen if I were using it on a training dummy or arrow target.
Edited by kridlekid, 08 September 2011 - 05:03 PM.
#55
Posted 08 September 2011 - 04:48 PM
Sweet.. Would be awesome to get it runnin and play with this beast of a mod!
#56
Posted 08 September 2011 - 05:05 PM
I got a quick question for you Hex before I start using this mod. Does this work with MAO? I don't want any other NPCs to use UV moves on me hehe.
#57
Posted 08 September 2011 - 05:08 PM
@shinobi2008
Yes it'll work with MAO but that won't stop them using UV moves on you. UV doesn't work in a remotely conventional way. However, the INI will allow you to set the chance of opponents using UV moves to 0 if that's what you want.
Yes it'll work with MAO but that won't stop them using UV moves on you. UV doesn't work in a remotely conventional way. However, the INI will allow you to set the chance of opponents using UV moves to 0 if that's what you want.
#58
Posted 08 September 2011 - 05:11 PM
@diziple
one more patch for you to try please - V2.0.3 then we'll resort to script changes.
one more patch for you to try please - V2.0.3 then we'll resort to script changes.
#59
Posted 08 September 2011 - 05:14 PM
Also, you might want to recommend to people to change their oblivion ini settings, particularly fNearDistance to 0.00000 instead of the normal 10.0000. This makes the first person animations look much better.
#60
Posted 08 September 2011 - 05:15 PM
Hmm. My dogs are getting a bit bouncy. Time for a walk I think. Will be back on in a while. Keep the bug reports coming in the mean time.
HeX
HeX



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