No smith can forge you a weapon.
That would be a waste of coding time.
Martin is hiding in Cloud Ruler Temple, not the Arcane University? have you seen the battlemages their?
Cloud Ruler Temple is home of the Blades, and it's not as centrally located as the Imperial City. The Arcane University pretty much allows any Mage's Guild member in, therefore increasing risk of anti-empire Anarchist's, et cetera.
The word is count and countress.......not king and queen?
That's because they rule COUNTIES, not KINGDOMS. Generally, an Empire is run by an Emperor. A Kingdom and an Empire are roughly equivalent. They are different in Culture only. Counties, Baronies, and Duchies are all equivalents, and are like Suburbs in a city.
A normal bear and a normal lion, is more deadly than a daedroth.
I think your game has a major Nerf and is glitched. Or, because bears and lions are smaller than Daedroth, and because you probably play on the easiest setting, you find it easier to actually HIT the Daedroth.
Chapels all look the same.
It's called Culture. In a Culture, things are built the same. Go look around parts of the city I live in (Brisbane, Australia). I see loads of houses that look almost exactly the same. Most of them are slightly bigger, or are at a different angle, but they're the same other than that.
Guards are psychic. Allways know were your hiding!
That's called AI.
Archmage Traven doesen't look that powerfull.
Looks can be deceiving.
The cities of Cyrodill has no certain architecture. You know, Morrowind had those telvanni mushroom houses on the eastcoast. On the westcoast, the land had the Redoran style houses and also some other cities on the westcoast had schrack houses. In Cyrodill, not 2 cities have the same architecture.
What you're trying to say is that Cyrodiil has no culture. If it had no architecture, it would simply be nature's own.
It has plenty of Culture, however.
The Imperial City is built with big white bricks for the most part, and is built in a circular fashion. The roofs are a pale green-blue tile, and is divided into set districts. It is multi-cultural with its races.
Kvatch is destroyed. Races unknown.
Skingrad features high houses, most two stories in height, some three. It has dark gray brick, and by recollection, dark roofs. It is built on a west and east side, with Vineyards surrounding it. Its primary races are "Menfolk".
Anvil has low white houses, "in the style of Hammerfell", I think Wilbur (at the Count's Arms) says. It is relatively multicultural, but has significantly less Orcs, Khajiit, and Wood Elves than anywhere else. It is primarily Redguards.
Cheydinhal is similar to Skingrad, with high houses, but has a lot more of an open feel, and more grass. Dark Elves are a very prevalent race here.
Chorrol, while pretty rich, is like a small Middle Class settlement. It is surrounded with plenty of caves and mines. Chorrol has a lot of Bretons/Imperials.
Bravil is full of pretty much slums that are all wooden and built together on top of each other. Multi-cultural.
Bruma is also made of wood, but is built into the ground to conserve heat. Bruma is very near Skyrim, therefore has a lot of Nords.
Leyawiin, if you look at it, is built of pretty much all yellow buildings with wood and such. Leyawiin is primarily filled with Argonians and Khajiit, because it is situated pretty much at a pinching point for Black Marsh and Elsweyr.