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Unique Landscapes Compatibility Patches


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#851
Vorians

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In response to post #19397244.

There isn't one, there is no conflict.

#852
Hellyea

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In response to post #19397244. #19400704 is also a reply to the same post.

My apologise. I was sure about this cause i've read about this patch here:

http://www.oblivionmodwiki.com/index.php?title=Unique_Landscapes:_Rolling_Hills:_Roland_Jenseric%27s_Farm#Compatibility_Patches


So it's normal that enemies spawn inside the farm killing animals and npc's o_O?


Edited by Hellyea, 21 October 2014 - 06:22 PM.


#853
Vorians

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In response to post #19397244. #19400704, #19402319 are all replies on the same post.

That wiki has not been updated for years and should not be relied upon for any information. The patches you refer to became obsolete several years ago when the MMM team removed the conflict. If you still experience MMM creatures spawning within the farm land then you are using an old version of MMM and need to update.

#854
Hellyea

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In response to post #19397244. #19400704, #19402319, #19403864 are all replies on the same post.

The MMM i'm using is the 3.8 (the latest), the plugin included in the package is 3.7b1 (or something like that, readed in BOSS log)

Edited by Hellyea, 22 October 2014 - 07:16 AM.


#855
Vorians

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In response to post #19397244. #19400704, #19402319, #19403864, #19416029 are all replies on the same post.

Check with the MMM team then, if they have put the conflicts back into their mod, no one has told me about it.

#856
CiderMuffin

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If it's alright I have a request, can you make a compatibility patch for Castle Almgard's v2.5? It conflicts with Lost Coast and Centurion said he isn't going to make a compatibility patch.

#857
Vorians

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In response to post #19906299.

I have added this to my list of known conflicts to consider patching in the future.




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