I tried to install a couple of mods -
electro city http://www.newvegasn...le.php?id=37908
and underground hideout http://newvegasnexus...le.php?id=37884
And I get this error in a pop up.
"This mod requires a script to install properly, but doesn't have one. Would you like to continue?"
I asked on the chat, and someone opinioned that it sounded like a NVSE error, would this be correct?
I used the FOMM to try and install them when the error popped up, and when it did I canceled the installation.
Everything is up to date, I reinstalled the game and the patches today.
I installed NVSE manually and that may be the problem. Does FOMM install NVSE? If not, I am not sure where to put the folder named "src" from NVSE.
I ended up putting it in the FONV directory folder (The one with the .dll's and the FONV launcher), was that correct?
I then loaded the game with the NVSE launcher as per the readme instructions. I believe that after that I can load with FOMM, correct?
This second line of the second installation step of NVSE
"Scripts written with these new commands must be created via the G.E.C.K. after it is launched via nvse_loader. Open a command prompt window, navigate to your NV install direcory, and type "nvse_loader -editor". Alternately you can create a shortcut to nvse_loader.exe, open the properties window and add "-editor" to the Target field. The normal editor can open plugins with these extended scripts, but it cannot recompile them and will give errors if you try."
Does that only apply to mod creators, or have I not fully installed NVSE?
I tried to give as much info as possible here, and if anyone could help me out I would be very grateful.
Thanks for your time.
ReDragon
Edited by ReDragon1976, 15 October 2011 - 12:37 PM.



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