See in the picture i'm in Vault 3 and only some items show, this also happens in other vaults.
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ALL Vaults not most parts up in GECK
Started by
kieranbhoy
, Oct 22 2011 01:04 PM
17 replies to this topic
#1
Posted 22 October 2011 - 01:04 PM
#2
Posted 22 October 2011 - 01:58 PM
open the show/hide menu founf in the view tab
mark sure everything in on (roombounds dont need to be if you dont know what that does, but you should learn them, good for performance)
then second toggle the bright lights button on an off sometimes if you load another 3D rendering program (like geck and NV running at the same time) the light bright mode will mess up and cause some weird see through issues like what i see here.
hope that helps!
mark sure everything in on (roombounds dont need to be if you dont know what that does, but you should learn them, good for performance)
then second toggle the bright lights button on an off sometimes if you load another 3D rendering program (like geck and NV running at the same time) the light bright mode will mess up and cause some weird see through issues like what i see here.
hope that helps!
#3
Posted 22 October 2011 - 02:02 PM
open the show/hide menu founf in the view tab
mark sure everything in on (roombounds dont need to be if you dont know what that does, but you should learn them, good for performance)
then second toggle the bright lights button on an off sometimes if you load another 3D rendering program (like geck and NV running at the same time) the light bright mode will mess up and cause some weird see through issues like what i see here.
hope that helps!
Wait what do i do once the show/hide menu is up?
#4
Posted 22 October 2011 - 09:09 PM
Anyone ^
#5
Posted 23 October 2011 - 01:48 PM
uncheck all the options of the show/hide menu.... then turn them all back on again.
sometimes even if it says one of these are on it could be actually rendering the scene like its turned off, seems that turning them off and then back on can help in that scenario.
sometimes even if it says one of these are on it could be actually rendering the scene like its turned off, seems that turning them off and then back on can help in that scenario.
#6
Posted 23 October 2011 - 03:17 PM
make sure that multibounds is off in the GECKCustom.ini
bUseMultiBounds=0
bUseMultiBounds=0
#7
Posted 24 October 2011 - 12:49 AM
make sure that multibounds is off in the GECKCustom.ini
bUseMultiBounds=0
Huh?
#8
Posted 24 October 2011 - 01:21 AM
Sunnie's response is the answer you seek. I used to have this problem too. solved by going into a file called GECKCustom.ini (run a search for it, and if you have Fallout 3 as well, check the file-path to make sure you'vegot the NV one)
find the variable called bUseMultiBounds=1. and change it to a 0 on the end. simple.
This should fix your problem, it worked for me.
find the variable called bUseMultiBounds=1. and change it to a 0 on the end. simple.
This should fix your problem, it worked for me.
#9
Posted 24 October 2011 - 01:30 AM
run a search for it.
Where?
Sorry i'm basicly new to the GECK apart from making playerhomes, and now a vault.(If i could sort this out)
#10
Posted 24 October 2011 - 01:45 AM
search your computer..its a file, not part of the geck. hence the .ini file extension.
its the initialisation file for the geck, tells it what settings to use (more advanced stuff than the Options window)
its the initialisation file for the geck, tells it what settings to use (more advanced stuff than the Options window)



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