Then there is the issue of the animation not playing when I push the button. Any Ideas?
Scn DisarmScript
int bIsNPressed
Begin GameMode
if bIsNPressed != IsKeyPressed 49 ; N
set bIsNPressed to IsKeyPressed 49 ; N
if bIsNPressed
ShowMessage HokutoDisarmMessage
player.playgroup AttackRightPower 2 ; N has been pressed
castimmediateonself HOKUTODisarm
else
player.playgroup idle 1 ; N has been released
endif
endif
EndI thought that it could be an idea to make it where the disarm script only works when someone does the right attack power animation, but I dont know how to bind it to it.
So instead of all the confusing blah blah blah...this is basically what I'm trying to do.
1) When N is pressed. The attack animation you do when you hold right arrow and hold left mouse buton plays. If your using unarmed rearmed, its something similar to an axe kick.
2) Cripple both arms (only). I plan to make a seperate skill that replaces this one which lets you full body cripple but thats later. Optionally destroy weapon or make him drop it.
Just so you know, All those who help, will be considered co-producers of this mod. I truly do appreciate the encouragement and assistance.
Edited by etherealblade, 05 November 2011 - 05:50 PM.



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