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Official Recognized Specifications & Unofficial Video Chipsets Spe


Stormcrown

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Fonger's mobility 5650

sorry but the 5650 ain't mine

 

read the post more slowly

 

Major edit -> just re-read the original post

and it makes no mention as to how

screen resolution can consume video performance

 

so a medium video card might turn out less than low results

if the resolution is set far too high (for that card)

 

or how reducing resolution can edge a low video card into medium performance

Edited by Fonger
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The Recommended Requirements are Embarrassing, thats my PC right now since 2008 and even Batman Arkham City demands a Geforce 470 Graphics Card with Better Hardware. :facepalm:

 

Man i hope you Modders make HQ Graphic Textures and a 64bit Mode for Skyrim. :whistling:

 

Actually you see. Windows 7 has the GPU scheduler on it. It's is a latency dog and anyone using windows xp will go up a full category on this chart. An 8800GT should be able to max the game sans AA AF which are only needed for stupidly high resolution monitors running stupidly low resolution graphics. But only on XP. Under windows7 you'll probably need this chart.

 

Fonger's mobility 5650 is about equaivalent to the 5550 5650. Won't be too great under windows 7 but if it's xp will smoke the game.

Turn off the weirdo HDR bloom lighting and any of the 4 series mainstream cards will likely eat it alive. 4670 might struggle with it a bit as it's not as fierce of a texture crammer as the 5 series is. The popular ones 5770 will max it under XP with a dual core even at low clock speeds. But windows 7 and 8 microsecond latency without the gpu scheduler is much easier on computers than windows 7's 80 to 100 microsecond latency.

 

http://www.thesycon.de/deu/latency_check.shtml

 

This info and tool are very helpful, thank you!

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Quick question:

 

Would this be able to run it?

 

Intel® Core i7 CPU Q 740 @ 1.73GHz

 

RAM: 8 gigs

 

64-bit Windows 7

 

Graphics card: ATI Mobility Radeon HD 5800 Series

 

Mobilities run at lower clock speed so that hurts their texture handling ability. Just judging by the graphics on the game you're going to need about 9 gtexels a second to run it very high on XP and somehwere in the neighborhood of 18 for windows 7 with a good view distance. They seem to be loading about twice the environment polys as oblivion did. If you wanted to max view distance something in the neighborhood of 12 gtexels per second on xp and 24 on windows 7 should comfortably dish it out.

 

Now this series has a relatively low twitch factor and runs good at about 25 frames a second so it can get away with a straining engine. As long as the don't have zones that incorproate so many textures that it overruns your gpu memory like the harbor did.

 

My guess is you'll be able to run it on ultra fairly well with some features disabled or a touch off the view distance. But that will make your laptop so hot you'll probably want to back that off.

 

Run gpu-z and find your texture rate and you'll have a good idea of view distance you can set. Ultra is likely going to bring in dx10.1 tesselation and 5 series isn't really good at that. If the engine does that the texture speed requirements will drop enormously and it will get shifted to your shader speeds. But it could handle it if you turned off bloom and hdr and even under that scenario view distance drops not from slugging around so many hiqh quality textures but from slugging around so many low quality textures that need so much post processing.

 

They are nuts if they think the 8400gs and on board gpu's are going to be able to handle this game at all except for super low resolution. Those would go 6 to 8 frames a second on oblivion with no view distance in certain areas.

 

Laptops are pretty safe because they don't have too high of resolution screens. It's always the guys trying to run 1980x1200 screens that have all the problems. And they are now supplanted by the guys trying to run 2650x1600 screens. Which isn't going to happen for years on a normal single gpu. But they have wifi's and cellular phone modems which are notoroious for turning them into latency pigs. So they'll have to figure out to turn that stuff off.

 

Anybody with a sane 1366x768 to 1600x900 screen that ran modded oblivion well isn't going to have much problem. As those are 3 to 2 times less pixels than a 1980x1200 screen.

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Quick question:

 

Would this be able to run it?

 

Intel® Core i7 CPU Q 740 @ 1.73GHz

 

RAM: 8 gigs

 

64-bit Windows 7

 

Graphics card: ATI Mobility Radeon HD 5800 Series

 

Mobilities run at lower clock speed so that hurts their texture handling ability. Just judging by the graphics on the game you're going to need about 9 gtexels a second to run it very high on XP and somehwere in the neighborhood of 18 for windows 7 with a good view distance. They seem to be loading about twice the environment polys as oblivion did. If you wanted to max view distance something in the neighborhood of 12 gtexels per second on xp and 24 on windows 7 should comfortably dish it out.

 

Now this series has a relatively low twitch factor and runs good at about 25 frames a second so it can get away with a straining engine. As long as the don't have zones that incorproate so many textures that it overruns your gpu memory like the harbor did.

 

My guess is you'll be able to run it on ultra fairly well with some features disabled or a touch off the view distance. But that will make your laptop so hot you'll probably want to back that off.

 

Run gpu-z and find your texture rate and you'll have a good idea of view distance you can set. Ultra is likely going to bring in dx10.1 tesselation and 5 series isn't really good at that. If the engine does that the texture speed requirements will drop enormously and it will get shifted to your shader speeds. But it could handle it if you turned off bloom and hdr and even under that scenario view distance drops not from slugging around so many hiqh quality textures but from slugging around so many low quality textures that need so much post processing.

 

They are nuts if they think the 8400gs and on board gpu's are going to be able to handle this game at all except for super low resolution. Those would go 6 to 8 frames a second on oblivion with no view distance in certain areas.

 

Laptops are pretty safe because they don't have too high of resolution screens. It's always the guys trying to run 1980x1200 screens that have all the problems. And they are now supplanted by the guys trying to run 2650x1600 screens. Which isn't going to happen for years on a normal single gpu. But they have wifi's and cellular phone modems which are notoroious for turning them into latency pigs. So they'll have to figure out to turn that stuff off.

 

Anybody with a sane 1366x768 to 1600x900 screen that ran modded oblivion well isn't going to have much problem. As those are 3 to 2 times less pixels than a 1980x1200 screen.

 

Thank you for this, it gave me a sigh of relief. I have a 1600x900 screen so everything is good.

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OR:

 

Using the computer you plan to play the game on

Go here to see if your computer can run the game

http://www.systemrequirementslab.com/cyri/

 

You will find the various game we support

Skyrim listed as 'The Elder Scrolls V: Skyrim

Oblivion listed as 'The Elder Scrolls IV, Oblivion

Fallout3 as Fallout3 PC

Dragon Age listed as Dragon age: Origins

Dragon Age 2 as Dragon Age II

The Witcher as The Witcher

The Witcher 2 as The Witcher 2: Assassins of Kings

Fallout New Vegas as Fallout: New Vegas

Morrowind is not listed, However if you can run Oblivion at all it should run well on your system.

 

The recommendations here are fairly conservative, So if it says you can run it, you probably can. But if it says you can't, you may be able to if you make some small improvements or shut down some background stuff.

 

They are also not going to say You determinately can run it, only that your computer meets the minimum requirements to play it, and not how well it will play.

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