Jump to content

Photo

Templars of Ferelden


  • Please log in to reply
120 replies to this topic

#31
TommyIrianto

TommyIrianto

    Old hand

  • Premium Member
  • 918 posts
Uhh, not really. I didn't give a console command because it's not a custom item. It's basically the standard Templar armor that you get in the game. This mod just changes the model it uses. (much lighter and easier to implement the changes as far as the game mechanics are concern)

There is a console command from Kirkwall Exports where this mod derives its resources from, but it's an entirely different armor (even though it uses the same model). You can get the templar armor simply by using the Add item visual mod, or just play the game normally and probably you could get some from monster drops or treasure chests, or maybe quest rewards. I'm not sure where you get the templar armor in the game.

Just remember, it only works for Human male.. and using it on other races and gender will render your body invisible.

#32
illidanomg

illidanomg

    Stranger

  • Members
  • Pip
  • 3 posts
thanks for letting me know about what the mod actually does ^^

#33
GeneralYin

GeneralYin

    Newbie

  • Members
  • Pip
  • 12 posts
Mod works great! Just a few bugs I'd like to report though. It seems that in Dragon Age Awakening, some of the NPCs borrow the Templar helmet as part of their equipment. So while it looks great as part of the set, it looks odd when paired with darker armour on NPCs.

I've only seen this twice, with Justice while in the Fade, and with Dark Wolf in Amaranthine. Not a game-breaking glitch. Just something that would be nice to have fixed up. I don't consider it a high priority though. *endorsed*

#34
TommyIrianto

TommyIrianto

    Old hand

  • Premium Member
  • 918 posts
Well, I think I could make Fade Justice to be wearing the templar armor set instead. Like Valor. Hahaha. About the dark wolf, I dunno.. I'll probably give him other helmets to wear instead. Maybe the Duty helmet ??

#35
LORDSPARTAN

LORDSPARTAN

    Regular

  • Members
  • PipPip
  • 52 posts
Hi I'm having a trouble with this mod from the beggining, like this one for exemple
Posted Image
Is there anything to do.

#36
TommyIrianto

TommyIrianto

    Old hand

  • Premium Member
  • 918 posts
@LORDSPARTAN
Try to look through your mods of custom massive armors that you have with you. This bug actually comes from Kirkwall Exports instead of this mod. You can tell by if you're spawning the templar armor from Kirkwall Exports, it will render your body invisible too.

There might be a conflict of massive armor between the templar armor from Kirkwall Exports mod, and some other massive armor mod that you have with you. Try to disable one by one and see if they make a difference.

#37
LORDSPARTAN

LORDSPARTAN

    Regular

  • Members
  • PipPip
  • 52 posts
You are correct it's Kirkwall Exports I had to reinstall it manually. It looks like DA Updater can't manage it right. Thanks for your quick answer and sorry for this, I've deleted the pic.

#38
eheheh90

eheheh90

    Regular

  • Members
  • PipPip
  • 71 posts
do the kirkwall templar shield texture also affect greagoir's normally unobtainable shield?

#39
TommyIrianto

TommyIrianto

    Old hand

  • Premium Member
  • 918 posts
@eheheh90
You mean the one with the bird heraldry? I've changed it to the Kirkwall Export's Templar shield design. It affects that as well, yes. If you prefer the normal unobtainable shield, just delete the [gen_im_arm_shd_twr_lcs.uti] file. That should revert the shield back to the original model and texture.

#40
eheheh90

eheheh90

    Regular

  • Members
  • PipPip
  • 71 posts
Nah, I like the new one. Was just asking because the toolset fix isn't working for me (and I just downloaded the unobtainable fix for that)




Page loaded in: 1.281 seconds