Uhh, not really. I didn't give a console command because it's not a custom item. It's basically the standard Templar armor that you get in the game. This mod just changes the model it uses. (much lighter and easier to implement the changes as far as the game mechanics are concern)
There is a console command from Kirkwall Exports where this mod derives its resources from, but it's an entirely different armor (even though it uses the same model). You can get the templar armor simply by using the Add item visual mod, or just play the game normally and probably you could get some from monster drops or treasure chests, or maybe quest rewards. I'm not sure where you get the templar armor in the game.
Just remember, it only works for Human male.. and using it on other races and gender will render your body invisible.
Templars of Ferelden
Started by
Site Bot
, Nov 04 2011 12:56 PM
120 replies to this topic
#31
Posted 17 November 2011 - 11:51 AM
#32
Posted 17 November 2011 - 03:42 PM
thanks for letting me know about what the mod actually does ^^
#33
Posted 20 November 2011 - 05:28 AM
Mod works great! Just a few bugs I'd like to report though. It seems that in Dragon Age Awakening, some of the NPCs borrow the Templar helmet as part of their equipment. So while it looks great as part of the set, it looks odd when paired with darker armour on NPCs.
I've only seen this twice, with Justice while in the Fade, and with Dark Wolf in Amaranthine. Not a game-breaking glitch. Just something that would be nice to have fixed up. I don't consider it a high priority though. *endorsed*
I've only seen this twice, with Justice while in the Fade, and with Dark Wolf in Amaranthine. Not a game-breaking glitch. Just something that would be nice to have fixed up. I don't consider it a high priority though. *endorsed*
#34
Posted 20 November 2011 - 09:20 AM
Well, I think I could make Fade Justice to be wearing the templar armor set instead. Like Valor. Hahaha. About the dark wolf, I dunno.. I'll probably give him other helmets to wear instead. Maybe the Duty helmet ??
#35
Posted 21 November 2011 - 11:24 PM
Hi I'm having a trouble with this mod from the beggining, like this one for exemple

Is there anything to do.

Is there anything to do.
#36
Posted 22 November 2011 - 03:46 AM
@LORDSPARTAN
Try to look through your mods of custom massive armors that you have with you. This bug actually comes from Kirkwall Exports instead of this mod. You can tell by if you're spawning the templar armor from Kirkwall Exports, it will render your body invisible too.
There might be a conflict of massive armor between the templar armor from Kirkwall Exports mod, and some other massive armor mod that you have with you. Try to disable one by one and see if they make a difference.
Try to look through your mods of custom massive armors that you have with you. This bug actually comes from Kirkwall Exports instead of this mod. You can tell by if you're spawning the templar armor from Kirkwall Exports, it will render your body invisible too.
There might be a conflict of massive armor between the templar armor from Kirkwall Exports mod, and some other massive armor mod that you have with you. Try to disable one by one and see if they make a difference.
#37
Posted 22 November 2011 - 04:31 AM
You are correct it's Kirkwall Exports I had to reinstall it manually. It looks like DA Updater can't manage it right. Thanks for your quick answer and sorry for this, I've deleted the pic.
#38
Posted 24 November 2011 - 11:26 AM
do the kirkwall templar shield texture also affect greagoir's normally unobtainable shield?
#39
Posted 24 November 2011 - 02:35 PM
@eheheh90
You mean the one with the bird heraldry? I've changed it to the Kirkwall Export's Templar shield design. It affects that as well, yes. If you prefer the normal unobtainable shield, just delete the [gen_im_arm_shd_twr_lcs.uti] file. That should revert the shield back to the original model and texture.
You mean the one with the bird heraldry? I've changed it to the Kirkwall Export's Templar shield design. It affects that as well, yes. If you prefer the normal unobtainable shield, just delete the [gen_im_arm_shd_twr_lcs.uti] file. That should revert the shield back to the original model and texture.
#40
Posted 24 November 2011 - 11:33 PM
Nah, I like the new one. Was just asking because the toolset fix isn't working for me (and I just downloaded the unobtainable fix for that)



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