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Grey Wardens of Ferelden


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#71
TommyIrianto

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They're all suppose to be in Tier 1 (thanks to some complaints about being too overpowered. And I'm too lazy to change the rest of them).. But the materials are evolving. So if you are high level, simply just sell them to a vendor (eg. Bodahn).. Leave the area for a bit and come back, when you open the shop again, the material should have been evolved according to your level.

Maybe in the future I would change everything to Tier 1 Evolving. We'll see.

Edited by TommyIrianto, 13 November 2011 - 04:42 AM.


#72
casperkk

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Don't know if this has been brought up but i seem not to get any rewards from npcs when i have the mod enabled. any way to fix this? because it kinda ruins my dwarven noble experience with not getting my shield or helmet ^^

Anyway one of the best mods for DA:O ^^keep up the good work.

#73
Naznaczony

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casperkk
in Grey Wardens of Ferelden folder delete Scripts this fix reward problem

#74
casperkk

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Thank you! =D

#75
Tyrium

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I love this mod! Would you happen to know where the blue and silver recolour of the recruit armour in allaria's screenshot comes from?

#76
theskymoves

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@Tyrium - The blue-and-silver recruit armour is the Elf Warden Retex ( http://www.dragonage...ile.php?id=1294 ).

pax~
tsm

#77
TommyIrianto

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@Tyrium
Yeapp, what tsm said.

#78
LeoXaladin

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Wow there is a really hard head-to-head race for the second place of the file of the month between your "Grey Warden of Ferelden" and Aremetas "Orlesian Noble Light Armor"

#79
TommyIrianto

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Meh, I don't really care about that. This mod has been up here for a while, and it already gotten FoTM on August/September. I don't think it matters anymore.

#80
Tyrium

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Hiya, I love this mod, and it's working pefectly in the main campaign, but when my companions undergo the joining in Awakening, the armours do not add to the inventory. I had a look, and in the scripts folder for the awakening companions there are all the .plo files, but no .ncs - is a file missing? Or have I done something wrong? Any ideas?

Any chance you could add the armours to the Vigil's Keep merchant, like you did in Warden's Keep? That way they could just be bought. I mod DA2 quite a bit, but I wouldn't know where to start to edit a merchant in DAO.




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