@Tyrium
Uhh. I'm not really sure about the awakening scripts, since I wasn't the one who made it (Ostagar joining weren't made by me as well). Although, I have a theory. There was a "wardens_uniform.gda" file that was initially part of the Awakening joining scripts that was given to me. However, since there were issues regarding the one in Origins of not having other rewards given from quests (I had those problems as well). Some say by deleting that GDA file solves the issue. I had a playthrough the joining and other quests and I've gotten the rewards such as the Warden's Oath amulet WITH the armors and weapons no problem. So I didn't include the GDA file in the reupload of this mod anymore. Either way, there were no NCS script files in the awakening folder ever.
The reason I don't want to add the armors to the Vigil's Keep merchant is that from my understanding there's quite a number of mods out there that gives certain items to the vigil's keep shop. It's entirely different from the Warden's Keep merchant, where there's no mod that edits the shop list for Mikhael Dryden, so it's safe for me to do so with no conflict. With the Vigil's keep merchant, I'm afraid of conflicts that it may occur.
Since you modded DA2 already, I think it's easy for you to mod Awakening, given there's toolset readily available. All you need is to visit your Directory where you installed your Dragon Age. (Not the one in your My Documents folders) like
{C:Program FilesBiowareDragon Age - Ultimate EditionAddinsdao_prc_ep_1moduledata}
There's a Designermerchants.ERF. You just need to extract the correct .UTM file and edit it using pyGFF or TLKEdit tools.
I may be inclined to reconsider adding the items to Vigil's keep merchants. But not in the near future. I hope what I provided is suffecient enough. Although, there's always runscript getx or givewardenarmors. It works with Awakening too.
Grey Wardens of Ferelden
Started by
Site Bot
, Nov 04 2011 01:48 PM
1371 replies to this topic
#81
Posted 15 November 2011 - 02:38 PM
#82
Posted 15 November 2011 - 10:04 PM
Would it be possible to see some pics of Warden's Keep DLC that has this mod of yours? Please and Thanks
Edited by shadowhawk27, 15 November 2011 - 10:05 PM.
#83
Posted 15 November 2011 - 11:51 PM
@shadowhawk27
Uhh.. I haven't gone that far since I'm still in Ostagar in my playthrough.. And probably won't be coming to Warden's Keep for a while. So I will be uploading some screenshots when I do, but that will take a while.
From some reports I've got, Warden's Keep was working extremely well, Sophia will be wearing the DA2 massive armor, then Avernus is going to wear the mage robe, then all the wardens during flashback or "ghosts" (except for skeleton undead) that you battle against will be wearing the appropriate armor and weapons depending on their class.
Lastly, you can buy the armor from Mikhael Dryden when you finish the DLC and this includes weapons as well.
So I guess for now, you'll have to take my word for it and have faith. Try it, just install the mod and go to Warden's Keep the first time to start the quest. I'm sure it won't work on an existing save file where you already visited Warden's Keep when you install the mod
Uhh.. I haven't gone that far since I'm still in Ostagar in my playthrough.. And probably won't be coming to Warden's Keep for a while. So I will be uploading some screenshots when I do, but that will take a while.
From some reports I've got, Warden's Keep was working extremely well, Sophia will be wearing the DA2 massive armor, then Avernus is going to wear the mage robe, then all the wardens during flashback or "ghosts" (except for skeleton undead) that you battle against will be wearing the appropriate armor and weapons depending on their class.
Lastly, you can buy the armor from Mikhael Dryden when you finish the DLC and this includes weapons as well.
So I guess for now, you'll have to take my word for it and have faith. Try it, just install the mod and go to Warden's Keep the first time to start the quest. I'm sure it won't work on an existing save file where you already visited Warden's Keep when you install the mod
#84
Posted 15 November 2011 - 11:57 PM
@TommyIrianto
I would love to try out your mod but i have uninstalled Dragon Age from my PC system and i'm already working on DA2 with my new mod to it.
I would love to try out your mod but i have uninstalled Dragon Age from my PC system and i'm already working on DA2 with my new mod to it.
Edited by shadowhawk27, 15 November 2011 - 11:59 PM.
#85
Posted 16 November 2011 - 12:17 AM
Uhh, in that case why do you want to see the Warden's keep DLC screenshots if you're not going to play it again?
#86
Posted 16 November 2011 - 12:22 AM
@TommyIrianto
Well, i just want to see what it looks like that's all. I mean you did a great job by inventing this mod
And not to mention i took your suggestion on the Deep Roads Wardens that were with Stroud in Act 1.
Well, i just want to see what it looks like that's all. I mean you did a great job by inventing this mod
Edited by shadowhawk27, 16 November 2011 - 12:24 AM.
#87
Posted 16 November 2011 - 02:29 AM
Ahh, I see.. well give it some time.. To be honest, I never really had any playthrough ever since I released this mod. So I don't really know what Warden's Keep looks like using this mod. Only time will tell when I managed to get that far. I'm sure I'll run through Warden's keep in the near future. I'll upload some screenshots then.
Yea, about the ones with Stroud, I'm just not sure if they are really wardens or just some mercenary that Stroud hired for the expedition. I like to think they're wardens though.. Hahahah.
Yea, about the ones with Stroud, I'm just not sure if they are really wardens or just some mercenary that Stroud hired for the expedition. I like to think they're wardens though.. Hahahah.
#88
Posted 16 November 2011 - 02:53 AM
@TommyIrianto
I checked their UTC files and they are Wardens. I just don't know their names. (shrugs)
I checked their UTC files and they are Wardens. I just don't know their names. (shrugs)
Edited by shadowhawk27, 16 November 2011 - 02:54 AM.
#89
Posted 16 November 2011 - 03:08 AM
Ahhh, cool. That confirms things. Hahahaah.
Although I know in the Magi origin there's a UTC file called warden too.. But turns out he's just a mage that was previously a candidate for recruitment to the wardens but he declined the offer. Hahahaha.
Although I know in the Magi origin there's a UTC file called warden too.. But turns out he's just a mage that was previously a candidate for recruitment to the wardens but he declined the offer. Hahahaha.
#90
Posted 16 November 2011 - 11:22 AM
Why don't you make tihs mod compatible with The Winter Forge Mod so the player can change the model of armors to your DA2 Grey Warden Armors as they will? Just saying.



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