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Unofficial Skyrim Patch


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#1501
coromanther

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Wondering if this patch fixes the bug when I hit tab in were wolf or vamp form I ctd..... it does it every time but I don't think its a mod I have but I could be wrong

#1502
Arthmoor

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I wouldn't suggest it, since that mod was built using TESVSnip which is known to corrupt things.

#1503
aurejavier

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Arthmoor:
"I wouldn't suggest it, since that mod was built using TESVSnip which is known to corrupt things"



Weapons and Armor Fixes?

#1504
daventry

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Im just seeing now the Latest Patch Update, so i Installed it and ran Boss, yet the Program isent telling me that Installed Mods is Conflicting with the Patch, since im seeing in the Patch Log about the Unbound Dremora Master Conjuration Spell http://skyrim.nexusm...ile.php?id=9798

Im using Boss 2.1.1

Edited by daventry, 21 November 2012 - 06:37 PM.


#1505
Badmagic

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Can anyone clarify what exactly to use in regards to save bloat, I was under the impression many versions ago that all the little "single method" mods to reduce bloating were incorporated into the unofficial patch but after searching around various sources for clear information there are many posts contradicting that, also many stating there are other solutions elsewhere with no detail or explanation given.

All I'm looking for is a basic...

"To reduce bloating use:

Unofficial Patch
Mod X
Mod Y
Mod Z
Mod P v1.1"


I'm aware some mods make bloating worse and avoid many I'm even partially suspicious about for this one reason yet even vanilla with nothing but the unofficial patch becomes more and more bogged down until its inevitable abandon-ware.

#1506
Xenavire

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This patch caused me to crash during Waking Nightmare, after drinking the potion, every time just before I could pull the chain. Disabled the patch, worked perfectly. And it crashed repeatedly before I disabled the patch. Also had a CTD when trying to save after pulling the chain (no patch). I have absolutely no conflicting mods, so I am 100% sure the original crashes came from this patch. - Actually ignore this. EDIT: I am not so sure anymore, it might not be caused by this patch after all. It seems to crash after a certain amount of time has passed after drinking the Torpor and you can start moving. I know the way well enough by now, and if I dont make it in time the whole game locks up. this has happened both with and without the patch, so its obviously not the cause unless it broke something that got saved to my file. Would be worth looking into, the whole quest seems like a bug-fest.

Edited by Xenavire, 20 November 2012 - 06:41 PM.


#1507
RED64

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Just updated to 1.2.3a and, somehow, the Dragonsreach CTDs are back... Not even exiting through the dungeon or going to the Great Porch seem to be fixing it this time. With the patch disabled it works fine. Any ideas?

#1508
DarkTl

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@Xenavire As far as I know, CTD during Waking Nightmare have nothing to do with this mod. It's patch 1.8 fault. Personally I couldn't save at all after drinking that potion because of immediate CTD, but when I've finished this quest (and disabled autosaves to avoid crashes) I was able to save outside.

Edited by DarkTl, 20 November 2012 - 08:35 PM.


#1509
graynull

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I'm having an issue with USKP and listed fixes not seeming to work. I have all three Unofficial Patches updated, installed, BOSS'd and Bashed but am still seeing some issues that are listed as fixed like Breezehome's alchemy lab purchase not working and vampire thieves guild hoods not appearing correctly. I've tried toggling the archive invalidation around in Mod Organizer to no avail.

#1510
Solongchu

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I found that playing with steam in off line mode helped me a lot with stopping ctds and stuttering because it seemed like when ever steam updated something (which they seem to be doing a lot of lately)it would either crash me or minimize my game.




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