Well a lot of people weren't happy with that in Morrowind, it is the very reason they added it into Oblivion, and to a greater extent in Skyrim, you should not be able to kill quest givers if you have no idea they give quests, nor should they be able tod ie mid-qeust as to deny you the reward to a quest you have finished but not yet turned in.
I'd be happier with that - that is consequences to your actions, that's not an issue, it's what I want.
Denial of content you had no idea existed, and denial of reward for content you have already beat, is dumb.
As I said, do like FONV does and pop the "quest failed" message so you know you've done something that has effects, and if you're in doubt as to whether you really wanted to do what you just did, then reload.
Personally, I'd rather have a world with free{r} action, and the possibility of denial of content. It makes for greater replayability and makes having multiple characters much more enjoyable.
To me, without that freedom of action and having the ability to positively and actively close off some possibilities and quest arcs, it ceases to really be a sandbox (or an RPG) in any meaningful sense. It just becomes a linear game with a big map because the only thing you're really doing is chosing the order you do the quests in, and that's still mostly controlled.
Edited by tetradite, 15 June 2012 - 09:53 PM.



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