I think the main reason why dialogues suffer is that your own char is mute - I just never get the feeling of beeing in a real conversation. While I didn't skip any of the many dialogues in Mass Effect 1 and 2, I found myself reading ahead and clicking though the dialogues only a couple of minutes in the game in Skyrim. Dialogues are just information in TES, there is no real RP part to them which is really sad.
About immersion, I think most will agree, that the biggest problem is, that nomatter what you do in a quest it simply won't matter that much in the end because often you are forced into a direction and can't even chose other except abonding the quest completely.
Nonetheless, I am having a great time in Skyrim. It is far better than Oblivion and I never expeted it to be as good as Morrowind. Those were other times, today is all about margin and finding new, bigger markets. Casual gameplay will always be important to every game released these days. There's no room for harcore rpg elements that the casual player will not understand or feel overwhelmed by. Good thing, there's modders...
Edited by gurgelstock, 19 November 2011 - 03:20 PM.



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