Marimar's dialog hangs and you cant exit the conversation while talking to him in the Silver home Inn...
Verona House Bloodlines
Started by
Site Bot
, Jan 04 2008 09:33 AM
785 replies to this topic
#11
Posted 04 January 2008 - 11:20 PM
#12
Posted 05 January 2008 - 01:08 AM
Looks good. Can't wait to finish the download. Thanks DTOM.
#13
Posted 05 January 2008 - 01:36 PM
Glad to hear you solved the problem.
The fact is this is such a large mod, it's bound to impact on others.
and thank you to all for the comments.
The fact is this is such a large mod, it's bound to impact on others.
and thank you to all for the comments.
#14
Posted 05 January 2008 - 01:43 PM
Downloading as planned
#15
Posted 06 January 2008 - 12:39 AM
Hi, very nice mod so far. I have a few bugs to report though:
1. When you have to give away all your stuff to go for special service hand to hand I get a message close to the ladder 'The way is barrend'. So for so good, but after clicking it away it returns again and again. Seems to be s.th. with the script.
2. As Marshal I travelled to Bravil to talk to my contact in the Silverhome Inn. After choosing 'background' I have no more Icons to end the conversation with him.
=> Forget the second one. Found out that TOASTER SAYS SHARE with Faction recruiting seems not to be compatible. It blocks some of the dialogue.
1. When you have to give away all your stuff to go for special service hand to hand I get a message close to the ladder 'The way is barrend'. So for so good, but after clicking it away it returns again and again. Seems to be s.th. with the script.
2. As Marshal I travelled to Bravil to talk to my contact in the Silverhome Inn. After choosing 'background' I have no more Icons to end the conversation with him.
=> Forget the second one. Found out that TOASTER SAYS SHARE with Faction recruiting seems not to be compatible. It blocks some of the dialogue.
Edited by CloudDragon, 06 January 2008 - 03:04 AM.
#16
Posted 06 January 2008 - 12:15 PM
Thanks again to everyone.
CLOUDDRAGON
thanks for the heads up, I'll add it to the glitch list.
Can you supply more details, links regarding Toaster issue.
The MAIRMAR loop is causing some issues over at the TES forum, and I'd like to resolve it.
CLOUDDRAGON
thanks for the heads up, I'll add it to the glitch list.
Can you supply more details, links regarding Toaster issue.
The MAIRMAR loop is causing some issues over at the TES forum, and I'd like to resolve it.
#17
Posted 06 January 2008 - 05:13 PM
1. Do you have PROCESSED mort flesh obtained from Ka-Vala.
2. Ar you activating the ALTAR or the Portal
2. Ar you activating the ALTAR or the Portal
#18
Posted 06 January 2008 - 05:30 PM
I was using processed mort flesh and activated the altar. Doesn't matter any more cause it properly when i tried again later on
#19
Posted 07 January 2008 - 06:50 AM
found another bump in the road, well at least for me... at the end where you place the amulet in the tomb... when i enter the tomb the radar lights up with lots of targets, but there is no one there to kill... it's not placing the npc's for some reason... as far as esp placement, i have it at the end of the list so it takes precedent over others...
#20
Posted 07 January 2008 - 08:59 AM
Have some graphics glitches with this mod. Fixed some of them by moving the mod in my load order.
However, all the Shop signs in the town are blue with no lettering. Also the road signs are blue. Don't know if this is a bug or if its on my end. I have the Version 2 fix loaded.
However, all the Shop signs in the town are blue with no lettering. Also the road signs are blue. Don't know if this is a bug or if its on my end. I have the Version 2 fix loaded.



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