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Verona House Bloodlines


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#21
The Ossus Keeper

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no i didnt take him... i told him to stay, that i'd take care of it...

#22
dawson.tom

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thanks ossus keeper, found the issue. The script to enable the bad guys is partially missing from the quest result script.

I'm updating on Wednesday.

The short term work around is to reload a save game and take Surok with you, that branch is fine.

#23
The Ossus Keeper

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cool, thnx...

#24
dawson.tom

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Thanks to everyone for their support so far and thank you for taking the time to rate the mod.

#25
dawson.tom

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Thank you to all of you for your comments. They really make all the effort seem worthwhile.

I've upgrade to Version 3 with a few small but important fixes and added a few issue warnings as they are reported.

#26
therealquietone

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Great mod, but I'm right at the end.. ish I dont want to post spoilers so I'll word my comment as follows.. I'm attempting to put a 'something' into another something and to do so I need to get rid of several other somethings. but the 'several other somethings' are not visible at all, or indeed in the game world, they show up as green markers but they are not there. So, I cant complete the final quest ?? Help. I've got the latest version of the mod but no joy.

#27
ginnyfizz

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Wow, this looks impressive! I have recently re-installed so do not have a character who is Champion yet, but this is downloaded and I am going to install. However, how does this work with Lost Spires? I also have several house and village mods eg Belda Elysium and Suilin Village, Ravenview Village, Woodland Village, Solace and Glenvar Castle, as well as Brendan62's Cheydinhal House. After my re-install I decided to try those instead of the UL's. Could there be any conflicts there do you think?

#28
shadow56

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I have noticed that the Vampires are not complete. Some of the body parts are missing and their weapons are Pink. There is a definite conflict somewhere. I have fixed some of the graphic problems by loading your mod at the end just before Deadly Reflex which needs to be loaded last. I also tried reloading the meshes and texture files. Also installed Version 3. Can work around the graphic glitches for I can see part of the vampires. Just figured I would report it. Don't know if anyone else is having the problem. Nice mod though. Fun to pay. Am on the second quest. Also some of the text provided by NPC's in the second quest goes by quite fast and I cannot read it all

#29
phillygirl41

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I only had the "bag of holding mod" and some of Bonds player owned houses mods. I had NO other mods loaded and it all worked when I playtested it. It must be a mod conflict, and for that I apologize to DTOM for not having enough enough mods to play thru it.
Perhaps changing your mod oder?
Bit your journal should be your ultimate guide. I'm sure DTOM will address this issue soon.

#30
therealquietone

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Aye, I've had the same problem with most of the un-synced dialogue.. way too fast to read. I sort of sorted the problem with the missing vampires, I reloaded a save proir to deciding to take 'whats his name' with me. Then the vamps are visible. :¬)




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