HOLY BLOODY (BLEEP!), the Modding posibilities for this are more than infinite!
Just imagine being able to recreate all the rest Tamriel in those maps; all the places from all the TES games stitched togheter in a single game! IT WOULD BE THE BIGGEST MAP MOD EVER! Not to mention the most amazing one.
Intuition tells me that, sooner or later, many of our most skilled Modders will band togheter into a team that will shape all those now-empty maps into cities, dungeons and all other memorable places from previous games in a story-wise fashion that will allow the player to re-explore all these legendary places and maybe behold beforehand the outcome of the previous games's actions.
Vanilla Skyrim contains large parts of Tamriel
Started by
Agonofinis
, Nov 23 2011 05:14 PM
84 replies to this topic
#31
Posted 23 November 2011 - 11:59 PM
#32
Posted 24 November 2011 - 12:04 AM
@Camonna Tong
You should probably do a little reading on Sheogorath before you try to act as an authority on the subject. He's the Daedric Prince of Madness who rules over the Shivering Isles, and is most definitely NOT the PC from Oblivion. The fact that you uh, see him and do quests for him in the SI expansion is a dead giveaway.
So far as the land masses go, adding Morrowind and Cyrodiil to the game would be amazing, although it would be a massive undertaking to craft entire continents of buildings and NPCs and quests and so on. It's been too long since I've terrorized Balmora... >
You should probably do a little reading on Sheogorath before you try to act as an authority on the subject. He's the Daedric Prince of Madness who rules over the Shivering Isles, and is most definitely NOT the PC from Oblivion. The fact that you uh, see him and do quests for him in the SI expansion is a dead giveaway.
So far as the land masses go, adding Morrowind and Cyrodiil to the game would be amazing, although it would be a massive undertaking to craft entire continents of buildings and NPCs and quests and so on. It's been too long since I've terrorized Balmora... >
#33
Posted 24 November 2011 - 12:15 AM
@Phraun, actually at the end of the shivering isles quest line sheogorath becomes jygalagg again and names the oblivion player as the new sheogorath. Once that happens all the shivering isles residents refer to you as sheogorath and you are the new shivering isles leader (and when you meet sheogorath in skyrim he says that he was there when martin turned into a dragon). So i think that the Oblivion hero is now sheogorath.
#34
Posted 24 November 2011 - 01:19 AM
Phraun quote from uesp.net "In dialogue, he makes references to Martin and the Oblivion Crisis, stating that Martin is the "best" Septim, and that Sheogorath was "there for the whole sordid affair." He also rattles off a list of seemingly unrelated objects: butterflies, a Fox, and a severed head. These are likely in reference to the beginning of Shivering Isles, the Gray Fox of the Cyrodiil Thieves Guild, and the severed head of Mathieu Bellamont's mother. These statements, coupled with his claim that Sheogorath is a title "passed down from me to me", all suggest he is the Champion of Cyrodiil.
Well and awhile back the forums had a post stated it from a BGS employee. Anyways I just want the DLCs to be Shivering Iles size.
And Overdose, yes I know who he is, you become him, it's really confusing. But, when you go look further into it, you will find that the PC from Oblivion is Sheogorath. I beat the Shivering Iles Main Quest dozens of times, but Lore/History is my specialty it comes natural, I need to study a lot at every other subject pretty much.
But anyways we are going off-topic let's return to it.
Well and awhile back the forums had a post stated it from a BGS employee. Anyways I just want the DLCs to be Shivering Iles size.
And Overdose, yes I know who he is, you become him, it's really confusing. But, when you go look further into it, you will find that the PC from Oblivion is Sheogorath. I beat the Shivering Iles Main Quest dozens of times, but Lore/History is my specialty it comes natural, I need to study a lot at every other subject pretty much.
But anyways we are going off-topic let's return to it.
Edited by Camonna Tong, 24 November 2011 - 02:05 AM.
#35
Posted 24 November 2011 - 03:53 AM
DLC! DLC! (CHANT)
#36
Posted 24 November 2011 - 04:41 AM
Two things for me.. I wanted to see it for myself.. So I did TCL.. When I get to borders it killed me. TGM.. ok.. lets go now?... I go passed the borders to these regions and I can see them from a distance, but as I walk closer and closer the LOD removes the surrounding land... =/ Any fix?
Regardless... DLC or not... Modding is going to be freaking awesome with all of these landmasses.
Regardless... DLC or not... Modding is going to be freaking awesome with all of these landmasses.
#37
Posted 24 November 2011 - 05:40 AM
In addition to these new maps that may or may not be coming out in dlc, I'd really like to see more sea faring quests. Actually being able to venture out into the vast ocean on a fishing vessel and defend it against sea monsters and what not. There's so many ships in skyrim but I only found like one mission where you're actually on a boat doing something for a while. Another thing I'd love to see would be them adding more dungeons where that portion of the continent supposedly fell off into the ocean. Where's all the ruins I mean? Also we need to extend the story with the blades and the other guilds and clans. After you do all their quests it seems like you just start getting those randomly generated ones if none at all and the rich dialogue drifts away into repetitiveness. *sigh* I know I'm still far from it but I feel like I've done just about all there is in this game.
If only we could get updates as frequently as tf2 does, you know, just without the promo hats.
"ozzy osbourne - dreamer"
"ozzy osbourne - dreamer"
#38
Posted 24 November 2011 - 10:28 AM
So i did like everybody, whirlwind sprint, tgm and tcl, and well the distant lod stops, as far as morrowind goes, at around half of the red mountain. I think most of cyrodiil is there. Sorry to "break" your high hopes but it seems unlikely that it actually helps any modder in my opinion. I've made landmass and here it's basically from scratch.
As far as DLC goes, they said they'd do big DLC instead of little ones, but adding morrowind or cyrodiil would be a lot of work, almost like a TESVI so i doubt it'll be the case, but that'd be awesome.
As far as DLC goes, they said they'd do big DLC instead of little ones, but adding morrowind or cyrodiil would be a lot of work, almost like a TESVI so i doubt it'll be the case, but that'd be awesome.
#39
Posted 24 November 2011 - 12:17 PM
Morrowind DLC Would be insane, i'd love to see a Summerset isles DLC !!
Edited by WoWBoy981, 24 November 2011 - 12:19 PM.
#40
Posted 24 November 2011 - 03:02 PM
While its nice to speculate that all this extra land will be used for future DLC I don't think its very likely.
Oblivion also had vast amounts of surrounding land that became accessible after turning the game area borders off in the preferences.ini, so this is really nothing new. Wandering in these border regions in Oblivion it became readily apparent that the surrounding land was populated with one ground texture and one tree model, also the area had no pathfinding so companions always stopped moving a short distance into those regions.
After a great deal of discussion with other modders and friends the conclusion we reached was it was simply for LOD purposes which was seemed somewhat ludicrous given the size of the areas involved. Given that these vast unused areas may contribute to potential performance issues.
Maybe this time Bethesda will make use of them, if not I hope once the Creation Kit is released modders will consider these areas as free real estate for their ideas.
Oblivion also had vast amounts of surrounding land that became accessible after turning the game area borders off in the preferences.ini, so this is really nothing new. Wandering in these border regions in Oblivion it became readily apparent that the surrounding land was populated with one ground texture and one tree model, also the area had no pathfinding so companions always stopped moving a short distance into those regions.
After a great deal of discussion with other modders and friends the conclusion we reached was it was simply for LOD purposes which was seemed somewhat ludicrous given the size of the areas involved. Given that these vast unused areas may contribute to potential performance issues.
Maybe this time Bethesda will make use of them, if not I hope once the Creation Kit is released modders will consider these areas as free real estate for their ideas.



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