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#1
Vampire

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How do I get an NCP(that I created) to follow me when I talk to him.. either to a certain point or until I tell him to stop.

Thanks :D

#2
Almelexia

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There is many ways to make and npc follow you. I'm not gonna make a script for you but I know a tutorial that will help and answer all of your questions the name of the tutorial is "Scripting for Dummies 5.0" there stands all you need to know about scripting. And there is a way inside the dialogue part but that stand to in the tutorial. But if you want to make it realy easy then you can take a already made script that Bethesda has created an put it to your npc. And of course you can change the scrippt a little for your needs. ;)

#3
Vampire

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Where can I get this "Scripting for Dummies 5.0" or the "already made script that Bethesda has created"...? I really don't need an entire scripting guide just to get my NPC to follow me :)

I thought surely you could just select 'follow' and then put 'PC' as the target... I just don't know what the player ID is. Not that simple then?

:huh:

#4
Stormscape

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PC is is simply put; "player" So basicly, if you wanted to give the player some wepaonary or something when he got off the ship, add it to NPC "player"

#5
Vampire

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I tried 'player' he didn't follow me... :mellow:

#6
cmac

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The code is
PCFollow "%Name"


#7
Vampire

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and I put that in the target do I?

Well, it doesn't work in 'target' so I put it in dialog... see if that works.

ARGH, this isn't working :angry2:

Help! :bye:

#8
Almelexia

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As I told you before you will have much use for an quide in scripts. Like this scripting guide GhanBuriGhan's mods

Download it will help you :)

#9
Stormscape

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follow player didn't work? typed without quoteS?

#10
Almelexia

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Are you going to script then you must type before the comand.

Get ( AiPackage == 1 )

and if you not do so you can make all the command without any use. Or atleast i think so.




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