I complained earlier about my update staying at 0% but once I restart steam as administrator it downloaded the patch in seconds.Though now I´m starting to have tons of crashes when I use better textures mods :s
No Creation Kit Today and new NMM version
Started by
Dark0ne
, Nov 30 2011 03:12 PM
113 replies to this topic
#61
Posted 30 November 2011 - 08:54 PM
#62
Posted 30 November 2011 - 08:55 PM
I must have some kind of super computer or a super version of Skyrim, because this patch did nothing but make the game run better. No crashing, no lag, no "executable staying open", no backwards flying dragons (yet)...
<3 TES <3 Skyrim <3 BGS <3 My computer.
You must be very lucky, Zaldiir. I am just not risking this patch.
#63
Posted 30 November 2011 - 09:11 PM
any confirmation of if dragons will shoot fire out of their asses with the next patch? i think we should lobby for it.
#64
Posted 30 November 2011 - 09:54 PM
Loving the 0.12.11 Manager. Very stable.
#65
Posted 30 November 2011 - 09:59 PM
HATED 1.2. breaks resistances to elements, poisons, and diseases!!!!!!!!!!!!!!!!!!!!
SPREAD IT
SPREAD IT
#66
Posted 30 November 2011 - 10:22 PM
@ginnyfizz, Zaldiir and I just tweaked the ini or reset it to default and it worked without crashing, as far as the resistance goes, my Werewolf character is still 100% resistance to magick, and 15 FPS increase, but maybe it is both our luck.
Edit: Ah that resistance, is like what people say ineffective.
Edit: Ah that resistance, is like what people say ineffective.
Edited by Camonna Tong, 30 November 2011 - 10:51 PM.
#67
Posted 30 November 2011 - 10:44 PM
My first experience with the NMM was terrible, but to my surprise it was patched up and completely functional within days. Rarely have I seen a program go so quickly from "miserably unusable" to "convenient and reliable".
At this point it has almost everything about OBMM I considered important, and has a few things OBMM didn't have. (Easier downloading is an obvious one.) For now, it's doing a great job of being my Skyrim Mod Manager. Perhaps my favorite feature of OBMM was packaging up anything I wanted as an omod. When NMM can package omods (or a similar format) as easily as OBMM could, it'll be my permanent mod manager. (At least for Skyrim.)
At this point it has almost everything about OBMM I considered important, and has a few things OBMM didn't have. (Easier downloading is an obvious one.) For now, it's doing a great job of being my Skyrim Mod Manager. Perhaps my favorite feature of OBMM was packaging up anything I wanted as an omod. When NMM can package omods (or a similar format) as easily as OBMM could, it'll be my permanent mod manager. (At least for Skyrim.)
Edited by Omnimmotus, 01 December 2011 - 04:11 AM.
#68
Posted 30 November 2011 - 11:44 PM
Wonder if my werewolf will now become a vampire too...and diseases!!!!!!!!!!!!!!!!!!!!
#69
Posted 01 December 2011 - 12:07 AM
Hmm, how did I know we would be disappointed again? Why can't they release it? They already used it to make the game didn't they?? Gee, I'm starting to wonder if they enjoy doing this to fans. They also said they'd update DA's modding tool for DA2 but that clearly never happened...
#70
Posted 01 December 2011 - 12:14 AM
1.2 Breaks magic resistance. So regardless what it says on that armor piece you will be taking full damage.
I would hold off on 1.2 for now and remember that if you turn off auto update steam will re-set it to enabled if you restart the app. What a PITA!
I would hold off on 1.2 for now and remember that if you turn off auto update steam will re-set it to enabled if you restart the app. What a PITA!



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