Reloaded patch? What's that?
1.2 Update wont let me play with any mod enabled
Started by
dubtech
, Nov 30 2011 11:16 PM
17 replies to this topic
#11
Posted 01 December 2011 - 02:04 AM
#12
Posted 01 December 2011 - 11:55 PM
Same for me, can't load any of the crafting esp files I downloaded. It hangs on the startup screen before I get the "Continue"
#13
Posted 01 December 2011 - 11:59 PM
Nevermind, it's the Crafting Meltdown mod hanging, pegging the processor.
#14
Posted 02 December 2011 - 12:44 AM
Same for me, can't load any of the crafting esp files I downloaded. It hangs on the startup screen before I get the "Continue"
I can confirm this as well.
#15
Posted 02 December 2011 - 12:48 AM
along with the patch came a change to something inside of interface.bsa. this is the cause of it. specifically some of the crafting mods or even just the one crafting meltdown. something is altered or no longer exists post patch. this is why menus are messed up. disable the mod or better yet roll back to a previous version.
#16
Posted 02 December 2011 - 11:41 AM
I ran into the same problem (with Lost Art of the Blacksmith). Only way I could resume my game was to revert to a pre-patch version.
#17
Posted 02 December 2011 - 06:21 PM
I have the same problem. Crafting Meltdown was working fine, and then it just stopped working. I mean by process of elimination I found it was the one mod that caused the game to not load correctly. For a while even if I closed the game it would still be running in the background. I had to manually end the TESV process. I have all the other mods working now, as best I can tell. The crafting one seems to be the most useful of all, and I would love to get it back. If anyone hears anything please post.
#18
Posted 02 December 2011 - 08:22 PM
It doesn't suprise me, they changed something in the game's control system to allow key remapping and such. For example if you try using the pre-patch exe with the rest of the files patched, you'll find you can no longer click to fast travel on your map (it closes the map instead). Whatever control changes they've made must also have affected the files altered by Crafting Meltdown, thus things don't work. The author of that mod will have to remake it using the patched files.



Sign In
Create Account
Back to top









