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Bethesda announce approximate Creation Kit release date and Steamworks


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#61
Bond123

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If Steam Workshop is "integrated" into the modding tools CS/CK I probably will not mod. I don't need Steam looking over my shoulder, or adding another layer of complexity and interference.

I make a lot of mods, and many of them I use for myself, but do not put in the finer touches I otherwise would if I chose to upload them.

I'm sticking with Dark0ne and his moderators at the Nexus sites. They run the finest gaming sites on the available for both modders and downloaders.

You have a problem with a mod on Nexus, help is a post away. How will that work with mods sent up to Steam?

#62
Ultimatepurge

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Am I getting this right, someone please?

It sounds like there SHOULD be some kind of option that we will be able to clicky to NOT upload stuff to Steam Workshop, is that the case? Because sometimes I make just private stuff, little tweaks and additions of my own, that I just don't upload anywhere and don't want to. If I ever DID upload anything it would be on Nexus. I mean to say, if for example I made an esp to tweak faces, made some new presets, I'd darned well want to test it myself before it got uploaded anywhere!

Well of course. Not even bethesda/Valve would want every personal tweakmod littering their site.

Edit: Galahut. Steamworkshop works like following:
Anyone can upload TF2 models/textures things. The highest voted items get looked at by the TF2 team who then might decide to implement them in the game.
If say a Hat gets approved and entered into the game, it also gets added to the mannco store, where you can buy hats. If someone crafts the hat, or gets it in a random drop, no money for the creator or valve.
But if someone BUYS the hat from the mannco store, valve takes a cut and the author gets a cut.

Only the highest rated content makes the cut.
And not even high ratings on the workshop is a free ticket. Many many great looking weapons are still hanging around. Why? Because valve can't figure out good stats for them.

It really does NOT mean you can throw together a hat, set a price, upload it and have it available in game.

So if steam workshop is any similar with skyrim, it means that bethesda might look at the highest voted mods and do something with them. What they'll do, I don't know, but pay4mods does not seem like the idea.

Edited by Ultimatepurge, 01 December 2011 - 11:42 PM.


#63
Glugg

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I've never had any trouble with Steam, but I do have concerns about compatibility with the Workshop. At my last count, I think I had close to 200 active mods in Oblivion, and I rather doubt the Workshop auto-installer thingy will be able to make that many mods play together nicely in Skyrim.

#64
gibbed

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If you care so much about piracy. Add an ownership check to the site as a verification system. It's easy. You can use Steam's OpenID service.

http://steamcommunity.com/dev

Then load their games list and look for Skyrim.

#65
PhyrePhlye

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double post :(

Edited by PhyrePhlye, 01 December 2011 - 11:15 PM.


#66
PhyrePhlye

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Well, if uploading to and downloading from Steam will be free - and if I control what I upload and download, I'm on the "support this idea" side. I've been modding since Better Bodies/Better Clothes of Morrowind, and have been very fond of the modding community. So let's say that I'm "cautiously optimistic" that the system will work. Just wish the CK were out already - - -

#67
morsepone7

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Hello,

As a Modder i would appreciate being paid for new content. Perhaps constructed from a 3D graphics program and implemented into the game. However would the game being modified by users incur Copyright Violations (as Bethesda owns the Game Content) if mods are sold?

I think Kudos should be the sale points. Pay those who earn Kudos, rather than a subscription to Mods as on some sites. Of course I was expecting the CK be ready before the holidays... this ruins my plans and dreams. If our Mods are incorporated into the game, and we each use the same landscape, there would be conflicts; to relieve this they select a certain number of mods that don't conflict. Now I purchased Skyrim with the intent of modifying it (I Can't play without changing stuff). Though i finished the main quest (god mode helped) which was much shorter than Morrowind or Oblivion, I can't help feeling the game is short because mods would complement it.

Steam is used to prevent software piracy. But what if Internet is disconnected or viruses prevent access to it? We cant play skyrim in the dark. No need to play on DVD now.
At least Skyrim is not a paid online game like WoW; but if we pay for mods or a subscription of mods, it becomes that. Likewise with American Democracy and Freedom, our government is more intrusive and controlling -- Like with Steam and other companies today... Whatever happened to the concept of Fun?

M7

#68
†TYRANICK†™

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You can bet for sure me and all my mods will be avoiding it like the Plague, i dont want any assosiation with it UNLESSSSSSSSS its potty arse simple and non intrusive, mods and money dont work for me so NOOOOOOOOOOO and NOOOOOOOOOOOO to that! I make for fun, not profit.

#69
nimrod123

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I can see it being usefull for the bigger mods, (over a couple of hundred megs, as they will likely download like patches and be hosted by steam.

For the small stuff, its still got to be the nexus!

#70
Dark0ne

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Updated the original post with a brief email with Matt about the "mods for money" concept.




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