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Tytanis Ultimate Mod - Idea Thread


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#61
Turmelion

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I don't use any mods whatsoever. Tytanis is the first Skyrim one I am trying.

I meant no hostility if you understood it as such, let's just start with that :D I can't really contest your points, I just know what I experienced in my playthroughs. Money is very simple to get, 1-2 dungeons of picking up most everything mildly valueable net me a comfortable sum (also dragon killing gives you bones that sell for like 200 gold each with even no speech perks and mediocre skill + Dragons are somewhat common or perhaps that's just me being lucky..)

Plus, the meat of the point here is: Leather is supercheap and plentiful. Just that allows you to spamlevel Smithing up to obscene levels, even if you actually hunt for it like I try to do.

I just think fixing the exp gain on the items themselves rather than the overall skill gain would make for a far better Smithing experience in general. Tweaking every item would be a pain in the ass so perhaps the higher the tier, the higher the exp gain (leather gives a pittance, iron gives more and higher and higher we go).

I'd like to not use them but they are there as they are and it's poor game design to force the player to deny himself access to something so the game isn't a pushover (coming back to the fact I had to gimp myself with no weapons and haphazard low-level armour to have a challenge)

Edited by Turmelion, 04 December 2011 - 01:27 AM.


#62
Marth123456

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reserved

Edited by Marth123456, 04 December 2011 - 04:55 AM.


#63
vardath

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Pipe Smoking, Drinking Horns (what Nord doesn't drink mead from a horn?), Skooma drinking animations, Skooma/Mushroom/Pipe den full of stoners and a few good quests to go along with that. Full visual effects from drinking, smoking and shrooming along with some good animations like Cicero's dance.

#64
vardath

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A room like this http://www.tesnexus....e.php?id=109233 with portals to various daedric worlds and aedric worlds and moons and different parts of Skyrim. Possibly incorporated into a player owned house or castle or dungeon or something with appropriate quests to get it.

#65
rueben11

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Vampires

If you know of anyway to change the vampires to were they get stronger from feeding would be great. To me it seems as if Beth... has it backwards in that you drink to lose your vampiric disfigurement. Essentially keeping you at a stage one vampire without the benefits of playing lvl 2 - lvl 3 as often. Without a spell to make the enemy(s) like you, progression as a lvl 4 vampire becomes very daunting.

I would have liked to see the vampires be required to feed in order to get stronger. If you don't feed you gradually lose the use of your vampiric gifts therefore you would need to feed to retain your strength.

If you know of anyway to make this work, I would love to see the mod for it.

#66
vardath

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When selling stuff, it asks "How Many?" if you have 6 or more of an item. Can we change that to 2 or more for faster selling?

Can we also get the ability to tag/select many items in the inventory to sell/store at once so that moving stuff to and from your personal storage and selling at stores becomes much faster and easier?

I figure the best way to tag items is to have the RB button on xbox or the shout button 'z' attach a marker to each item in the inventory you want to sell (or unattach if the marker is already there) then when you select sell or store or move or whatever it moves them all in a batch and if you have 2 or more items of one type it asks you how many to move.

Edited by vardath, 04 December 2011 - 10:10 AM.


#67
St4nny

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I was able to make glass thunder arrows with salt piles, not with thunder salt, so it's kinda easy to make those

#68
BoyarinAleksij

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An ability to convert old two-handed weapons into new warmaste's ones.

#69
dragonbacon

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What I really would like to see is tabs in chests. Everytime I go in my chest in whiterun, I have to search a long time before I can even find my potions.Actually, can you do this for every item container? I would really apreciate it. Great mod so far, keep up the good work.

#70
bcd051

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The ability to craft weapons in pieces, for example, to create a sword from a hilt and a blade. This would require the ability to either separate weapons into their component pieces, or to have loot tables that include component pieces.

In addition, for enchantment purposes, the hilt would function similarly to armor, perhaps allowing for enchantments that would increase total stamina, stamina regen, increase 1h/2h dmg, in other words, relevant weapon enchantments. The blade/axe head/mace head would be enchantable with the traditional weapon enchants. Another thought would be to allow for master enchanters (100 skill and the two enchants perk) to put either 2 hilt/2 blade/1 hilt and 1 blade enchant on the weapons.

Not sure if this would be a bit too much work, but I think it would allow for better customized weapons.




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