I've been looking for Illia's info in skyrim.esm using FVNedit, but can't seem to find her in there.
But beside that point, is it even possible to edit the information that makes up NPC's/followers faces? I see in there the facegen section in FVNedit but there are no values. I'm really really curious how dude removed the facepaint from Aela in the mod on skyrim nexus. There must be a way to edit faces if he did that, right?
Editing a followers face
Started by
paraalpha
, Dec 03 2011 12:20 PM
3 replies to this topic
#1
Posted 03 December 2011 - 12:20 PM
#2
Posted 03 December 2011 - 07:34 PM
I'm curious about this as well, although what I'd like to find is a command method. It's possible to change a follower's race through console (for instance, my Lydia is a Khajiit now in one save) with "setrace dremora" followed by "setrace (whatever)". (I made her a dog once. Didn't work out. Couldn't talk to her.)
Presumably, would there be a way to force a specific setting on a character? Since the facegen modifiers in Skyrim are independent of each other (unlike Oblivion where tweaking one offset others), I would imagine changing the values would be straightforward.
At the very least, I'd like to change a follower's facial presets (hair style, hair color, face markings, nose shape, et cetera). Otherwise when you change them they're stuck with the stock settings (other than the facemorph settings for eye placement and the like, I think-- I changed her back to a Nord and she returned to absolute original Lydia, with no deformations.)
I'm curious as to how the facepaint was removed from Aela. I have some just-enough-knowledge-to-be-dangerous ideas, but they're likely wildly off and/or misinformed.
Presumably, would there be a way to force a specific setting on a character? Since the facegen modifiers in Skyrim are independent of each other (unlike Oblivion where tweaking one offset others), I would imagine changing the values would be straightforward.
At the very least, I'd like to change a follower's facial presets (hair style, hair color, face markings, nose shape, et cetera). Otherwise when you change them they're stuck with the stock settings (other than the facemorph settings for eye placement and the like, I think-- I changed her back to a Nord and she returned to absolute original Lydia, with no deformations.)
I'm curious as to how the facepaint was removed from Aela. I have some just-enough-knowledge-to-be-dangerous ideas, but they're likely wildly off and/or misinformed.
#3
Posted 03 December 2011 - 08:25 PM
The Aela edit was just a texture edit, AFAIK, rather than a text/string edit to a morph file.
#4
Posted 04 December 2011 - 12:19 PM
Ah that explains it. As it stands it seems that we don't have the right tools to read the facegen data in skyrim.esm. I've searched the console in game and on google for facegen commands but to no avail. Too bad, i guess we'll be waiting til Jan to make our NPCs prettier!



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