I making a mod that replaces the potions for skyrim.
I made the mesh and it's good, but i have heavy problems applying the texture on the mesh(outside blender) and the mesh isnt shown correctly in skyrim (red box with "!" )
I will upload all i have
(the texture is kind of sloppy but its enough since i have only 3 "colors" adn in the tut i saw its enough like [and it is for blender at least]).
I managed the tranperancy in blender, through the matrial/texture settings and they are saved in the blender file.
Since i cant export the alpha lvl (transperancy) into a png or dds file and apply it correctly.
This is how i want the Potion look like in Blender.
I have 4 materials: Glass, Liquid , Label and Cork;they al use teh same texture with uv mapping

they said texture (it rough but it works)

the uv map made in blender

the label seperate for when ur so kind and makin new uv texture that works better

So what i want is:
How the f*** do i manage that the the texture/materials settings are exported to obj and then to nif via nifskope
FYI there are 2 materials on the bottle the outer is glass, the inner is the liquid (the glass MUST be transparent 2 see the fluid)[see obj./blender file for further info]
BUT THE OBJ DOESNT SAVE THE ALPHA SETTINGS ON THE GLASS TEXTURE (rageface) and the liquid texture/metrial doenst "emit" so it doesnt show it color etc.
checked it via export/import the obj file.
Second:
How do i correctly import it into Skyrim (i know the folder structure thing and the nif/dds thing)
Data:
The obj export is attached 2 this post (2 file in rar)
the blender file si uploaded on mediafire http://www.mediafire...t4rmg41pnadmme1
PS (Links to good Tutorials help too)
Attached Files
Edited by DonKalleOne, 03 December 2011 - 03:53 PM.



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