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Skyrim - Mod Detectives Thread


buddah

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I have a few mods that add a lot of life and expansion to the Winterhold city (don't tell me that only ~10 people live there, even after the collapse), and also a player home.

However, even as thane of Winterhold, you never get appointed a housecarl, which would be fitting, now that Winterhold is a small city on par with Morthal.

I've tried to look for a simple mod that adds a housecarl for Winterhold, but much to my astonishment, I haven't found a single one.

 

Any help?

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Hi guys!

 

Is there any mod that locks enchantment values completely?

What I mean is - I enchant a weapon with Chaos Damage, and Fate (from EzEs Artifact Disenchanting). Chaos Damage has 50% chance of doing either elemental damage variants for 50 damage, while Fate has 50% chance to absorb 25 Magicka, Health, or Stamina.

 

Some time later, I look at the weapon. Chaos Damage does 52 damage, and Fate drains 27 MP/HP/SP. Some effects are changed with Destruction, some with Restoration, it seems (I've looked into it in detail), but it might be Enchanting, or just because the weapon feels so.

 

Does anyone know a fix or mod, where if I enchant an item, it permanently keeps the values after I did the enchant? Any help would be appreciated.

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I'm looking for a good pale skin mod for humanoid characters. I use the UNPB body and ECE and want to make my little Nord Elf look like a Falmer in regards to her complexion. But my current texture, SG Renewal, doesn't allow for that particular paleness. I saw one called Pale pale Skin, but it affects both player and NPCs. Thank you in advance to anyone able to point me in the right direction.

 

Note: I don't want to have to use Racemenu with the Extended Sliders. I will if I absolutely have to, but it's not preferred. Mainly because my computer lags hard and ends up freezing when trying to load a file with the extended slider colors installed with max amount.

 

Have you tried Fair Skin Complexion yet? http://www.nexusmods.com/skyrim/mods/51602/?

 

You might also need ShowRaceMenu Precache Killer for the RaceMenu lag. http://www.nexusmods.com/skyrim/mods/33526/?

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I think being a good mod detective invovles being able to question an authors ideas for mods and investigating their sources to know where it came from and how it was created. Following this consitution I came across something interesting

 

 

The mod ( http://www.nexusmods.com/skyrim/mods/45047/? ) "Master of Disguise" is copying an older mod Skyrim disguises and didn't give credit to the orgnial mod or author they based their mod on

 

http://www.nexusmods.com/skyrim/mods/20903/?

Essentially he just added two new armors and then called it something else? I think that is stealing he should at least say he was inspired by the idea of the previous mod made by LordDarkga he is a great contributor to the nexus and I am futher bothered by this because :

 

KShairdoos was looked at by a moderator and removed from the nexus due to it using the work of others, yet this mod does the same thing in a subtile way and there is no action against this person...

,

Edited by VValentour
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I think being a good mod detective invovles being able to question an authors ideas for mods and investigating their sources to know where it came from and how it was created. Following this consitution I came across something interesting

 

 

The mod ( http://www.nexusmods.com/skyrim/mods/45047/? ) "Master of Disguise" is copying an older mod Skyrim disguises and didn't give credit to the orgnial mod or author they based their mod on

 

http://www.nexusmods.com/skyrim/mods/20903/?

 

Essentially he just added two new armors and then called it something else? I think that is stealing he should at least say he was inspired by the idea of the previous mod made by LordDarkga he is a great contributor to the nexus and I am futher bothered by this because :

 

KShairdoos was looked at by a moderator and removed from the nexus due to it using the work of others, yet this mod does the same thing in a subtile way and there is no action against this person...

,

 

Does Master of Disguise use some assets directly from Armor Disguises? Don't forget that the burden of proof rests on the shoulders of the accuser.

 

Reading the description, and watching feature videos of both mods indicates to me that it doesn't. The two mods work in completely different ways - I'm not that great of a modder, but it seems to me Armor Disguises attaches a script to wearing a full set of armor, and temporarily adding the character to the relevant faction, while Master of Disguise works with the NPC's aggression, tweaing it with an invisible (or maybe visible, but that wasn't mentioned) perk.

 

Basically, your clue to this is that with Armor Disguises, you can be a bandit for several days, or even a whole gameplay, if the character doesn't break incognito, while Master of Disguise only lets you be close to NPCs for a very limited time.

The 'conal vision' and the 'random dice game' features are probably scripts built from scratch in Master of Disguise. It seems to me that a lot of original work was put into the mod.

Now, I'm not de-valuing Armor Disguises, but the two mods aim to do different things by nature. To put it simply - Armor Disguises is meant for prolonged infiltration (meaning going undercover), while Master of Disguise is aimed at assassination.

 

Don't get me wrong, you're basically right about 'investigating resources', but that's alredy being done, as you yourself presented. Nexus does handle ownership rights, after all. If, and only if, Master of Disguise has some mod resource directly taken from Armor Disguises, your argument is valid, and should be looked into. However, if it doesn't - permit me to be blunt here - we might as well search for the Whiterun Overhaul with the oldest file ID on Nexus, and ban all the others, because they made a mod doing the same thing (which, in this case, would be a more bannable offense, if we consider what I think the two mods have in mind - two Whiterun Overhauls share the same purpose, while AD and MoD in my view don't). As long as two different mods, with different sets of assets and ideas put into them, do the same thing, I don't see any problem with identical purposes. It just mean more variation for mod users.

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Looking for some clothing or armor; a chest/titty cloth/bandage wrap. I think the Japenese call them sarashis? Bonus points if they're bodyslide capable.

 

Something like this for a fighter character I'd like to play.

 

http://i.imgur.com/TQNxVEP.jpg

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I'm looking for a good pale skin mod for humanoid characters. I use the UNPB body and ECE and want to make my little Nord Elf look like a Falmer in regards to her complexion. But my current texture, SG Renewal, doesn't allow for that particular paleness. I saw one called Pale pale Skin, but it affects both player and NPCs. Thank you in advance to anyone able to point me in the right direction.

 

Note: I don't want to have to use Racemenu with the Extended Sliders. I will if I absolutely have to, but it's not preferred. Mainly because my computer lags hard and ends up freezing when trying to load a file with the extended slider colors installed with max amount.

 

Have you tried Fair Skin Complexion yet? http://www.nexusmods.com/skyrim/mods/51602/?

 

You might also need ShowRaceMenu Precache Killer for the RaceMenu lag. http://www.nexusmods.com/skyrim/mods/33526/?

 

 

I actually do have the racemenu precache killer. What I meant was that when I load my game save itself, the extended slider color mod causes it to freeze. Bear in mind this is also after having selected the 6k option for both skin and hair.

 

Fair Complexion: Yes. Still doesn't come anywhere close to the snow elf complexion. About the closest I've gotten is the UNP Doll skin, but can't use it because it puts it on ALL of the NPCs since I don't use a custom race. UNP Creamy does okay too.

 

Honestly, if I knew how to, I'd just make the damn skin myself and make a second nord race as a 'custom' race so only my character would have the skin.

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I'm looking for a good pale skin mod for humanoid characters. I use the UNPB body and ECE and want to make my little Nord Elf look like a Falmer in regards to her complexion. But my current texture, SG Renewal, doesn't allow for that particular paleness. I saw one called Pale pale Skin, but it affects both player and NPCs. Thank you in advance to anyone able to point me in the right direction.

 

Note: I don't want to have to use Racemenu with the Extended Sliders. I will if I absolutely have to, but it's not preferred. Mainly because my computer lags hard and ends up freezing when trying to load a file with the extended slider colors installed with max amount.

 

Have you tried Fair Skin Complexion yet? http://www.nexusmods.com/skyrim/mods/51602/?

 

You might also need ShowRaceMenu Precache Killer for the RaceMenu lag. http://www.nexusmods.com/skyrim/mods/33526/?

 

 

I actually do have the racemenu precache killer. What I meant was that when I load my game save itself, the extended slider color mod causes it to freeze. Bear in mind this is also after having selected the 6k option for both skin and hair.

 

Fair Complexion: Yes. Still doesn't come anywhere close to the snow elf complexion. About the closest I've gotten is the UNP Doll skin, but can't use it because it puts it on ALL of the NPCs since I don't use a custom race. UNP Creamy does okay too.

 

Honestly, if I knew how to, I'd just make the damn skin myself and make a second nord race as a 'custom' race so only my character would have the skin.

 

 

I don't know about the skin texture you're looking for, but if I were you, I'd try and use the files of the Porcelaine Vampire Skin (http://www.nexusmods.com/skyrim/mods/42049/?), in conjunction with the Custom Player Body (http://www.nexusmods.com/skyrim/mods/44938/?).

 

In theory, this would make this happen: you install the CPB, and switch out the included files in its directory with the non-VTF (Vampire Texture Framework) version of the Porcelaine Vampire Skin's textures for Femalehead and Femalebody. This would make your character, and only your character use these textures, while the other characters use Vanilla textures. This, however, requires either the CBBE or the UNP body (as the PVS textures were made for those two bodies).

 

If you try it out: good luck :D

Edited by RpR1337
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