Will you learn how to work with it? That is a great program indeed. I just need it, if the smaller program German_man told me will just work on other games then i will get crazy. Just now I have a program called "Calligari game space 1.1" but i dont know how to make a box in this program. But if anybody knows how to use then send me some help with shortcuts in the game and much more tips.
Where can I get 3dsMax?
Started by
Almelexia
, Dec 31 2003 06:11 PM
26 replies to this topic
#21
Posted 01 January 2004 - 11:52 PM
#22
Posted 02 January 2004 - 12:16 AM
somwonw (forgot name) wrote a MAXscript to import .dfx into gmax maybe it would be possible to write a script for .nif.
#23
Posted 02 January 2004 - 12:23 AM
Hmm yeah, that might be possible but very hard, but if i could find the script then i could just look at it and see if it possible to make the same thing but for nif. Or am i wrong?
#24
Posted 04 January 2004 - 05:41 AM
You re very wrong, its formatted kind of like a java program (which i know at an intermediate level) and i uderstood about the buttons and stuff but whenit got to the part about switching it looked something like this
(
ae
ar
)
graphics :" buttonradio
(
qd
)
if you didnt understand that it wont be likely you could do it.
(
ae
ar
)
graphics :" buttonradio
(
qd
)
if you didnt understand that it wont be likely you could do it.
#25
Posted 04 January 2004 - 08:55 AM
*bangs head on desk repeatedly*
this has been done so many times it should be turned into a stick, or even a rule "no more 3ds threads" <_<
anyway
your best bet it just finding a tutorial through google, which im sure anyone can handle, although, some tutorials are misleading, i went through one on how to make a sword, i ended up making a banana, so it can get tricky.
this has been done so many times it should be turned into a stick, or even a rule "no more 3ds threads" <_<
anyway
your best bet it just finding a tutorial through google, which im sure anyone can handle, although, some tutorials are misleading, i went through one on how to make a sword, i ended up making a banana, so it can get tricky.
#26
Posted 04 January 2004 - 10:48 PM
Its just q3 is the only format that 3dsmax can export to
Don't you mean Gmax Peregrine?
#27
Posted 06 January 2004 - 09:33 AM
Yes, well... at least I should hope 3dsmax can export a bit better! What I meant to say is that q3 is the only format that gmax can export to that can be converted to a useful file format. There might be others, but I haven't seen them.



Sign In
Create Account
Back to top








