hey everyone i'm a beginner at modding so i don't know how to properly do this and i couldn't find any tutorials about this so i hope you can help me
i'm having a problem trying to figure out how to resize an armor using 3ds max without letting the game crash on me ,what i do is:
1-import the nif file to 3ds max(with the skeleton)
2-choose the piece of armor i want to resize
3-resize it by using Edit mesh>Extrude
4-expot the armor then use Nifskope to copy paste the new armor instead of the old one
the problem is when i equip the armor in the game the game crashes.
so am i forgetting something?,is it safer to use Edit poly instead of Edit mesh? and is there any way to know the vertex number of the armor in 3ds max before exporting it?
thank you
Resizing in 3ds max 10?
Started by
unova11
, Dec 08 2011 03:45 PM
5 replies to this topic
#1
Posted 08 December 2011 - 03:45 PM
#2
Posted 08 December 2011 - 04:21 PM
I think your problem with this is something Ghogiel pointed out to me when I asked the same question. Armour is skinned and when you make adjustments to it you're breaking the skin modifier because the number of weighted verts in the modified piece have to match the original one or a total mess occurs.
Unfortunately the current max exporter doesn't work in regard to skin modifiers for Skyrim yet. In regard to resizing you shouldn't be extruding either you need to do it with the scale tool. You will also have to reset the Xform if you are modelling a mesh that will be animated in some way, because if you don't that causes errors too.
If you need to know statistics in Max press the "7" key. You can also right click on the view window name at the top left and select properties and then select the statistics tab and choose whether you want to display poly count, vertex count, or both and whether you want it only displayed for the current scene or the selected mesh only.
I suggest you work on items that don't rely on skin modifier at present such as weapons etc.
Have a read of this post by jaysus and it should give you some useful guidelines.
http://www.thenexusf..._1#entry3858475
Unfortunately the current max exporter doesn't work in regard to skin modifiers for Skyrim yet. In regard to resizing you shouldn't be extruding either you need to do it with the scale tool. You will also have to reset the Xform if you are modelling a mesh that will be animated in some way, because if you don't that causes errors too.
If you need to know statistics in Max press the "7" key. You can also right click on the view window name at the top left and select properties and then select the statistics tab and choose whether you want to display poly count, vertex count, or both and whether you want it only displayed for the current scene or the selected mesh only.
I suggest you work on items that don't rely on skin modifier at present such as weapons etc.
Have a read of this post by jaysus and it should give you some useful guidelines.
http://www.thenexusf..._1#entry3858475
#3
Posted 08 December 2011 - 04:34 PM
i see .... i thought extrouding was the wrong thing to do(since channging it by 0.1 crashes the game
)
anyway thanks for the help at least now i understand shaping objects a lot better
anyway thanks for the help at least now i understand shaping objects a lot better
#4
Posted 08 December 2011 - 04:37 PM
NP
#5
Posted 08 December 2011 - 10:08 PM
You can export skin from max just fine.Unfortunately the current max exporter doesn't work in regard to skin modifiers for Skyrim yet. In regard to resizing you shouldn't be extruding either you need to do it with the scale tool. You will also have to reset the Xform if you are modelling a mesh that will be animated in some way, because if you don't that causes errors too.
Also if you scale at the subobject level you don't need to reset xform...but if you did need to reset xform then you would probably need to do something like skin utilities, reseting xform will probably screw up skin so you have to fix it...
#6
Posted 09 December 2011 - 12:05 AM
you can scale the part in nifskope
as an example..
open the female ebony curias_0 in nifskope
open #27 NiTriShape
open #29 BSDismemberSkinInstance
right click on 22 NiNode (NPC L Pauldron[22]) and transform edit
scale to whatever you like
as an example..
open the female ebony curias_0 in nifskope
open #27 NiTriShape
open #29 BSDismemberSkinInstance
right click on 22 NiNode (NPC L Pauldron[22]) and transform edit
scale to whatever you like



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