I have exported(as obj), welded(in 3ds max), smoothed(in sculptris) a mountain mesh and imported(as obj) it back into the nif. After some messing about i have got it to work ingame with the texture as i best i can but i can't get the bumpmap to display. Comparing the nif with the original it looks the same(appart for the trishape having a load more verts

) Have attached the nif so you can have a look and see if i have missed anything. The textures are non vanilla but that shouldn't matter as they work with vanilla mesh's. Any ideas? P.S. this mountain is just on the right after you have left riverwood going towards whiterun.
Edited by zuluknob, 08 December 2011 - 05:46 PM.