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cool 3rd person camera set up


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#1
spazcomania

spazcomania

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anyone else played around with the camera set up? after a lot of experimentation I settled on this - just paste into your skyrim ini (not skyrim prefs) for a better over the shoulder style action. Will suit archery experts with better eagle eye mod. also you can zoom the camera back a very long way (looks cool to run around with the camera a hundred metres or so overhead) and theres no difference between weapon drawn and sheathed. works best with fov of 80 or above.
post your own if you have come up with something you prefer

[Camera]
fVanityModeMaxDist=60000.0000
fVanityModeMinDist=40.0000
fThumbstickZoomSpeed=0.0050
fMinCurrentZoom=0.001
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=-10.0000
fOverShoulderCombatPosX=50.0000
fOverShoulderPosZ=-10.0000
fOverShoulderPosX=50.0000

to uninstall just delete it
-enjoy

#2
tizerist

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Hmm interesting.
It's nice, but you forfeit the ability to choose the close-up chase cam distance. It's either close or far, nothing inbetween. Is there not a way round that?
Do you know how to stop the camera zooming back when you draw your weapon in 3rd person?
And do you know a way to lock the fov at 90? I've tried the .ini but it always reverts back to 75.

#3
spazcomania

spazcomania

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these are the default settings paste them in your skyrim ini (not skyrimprefs ini)

[Camera]
fActorFadeOutLimit=30
fOverShoulderCombatAddY=-100.0000
fOverShoulderCombatPosZ=20.0000
fOverShoulderCombatPosX=0.0000
fOverShoulderPosZ=-10.0000
fOverShoulderPosX=30.0000
fOverShoulderHorseAddY=-300.0000
fOverShoulderHorsePosZ=0.0000
fOverShoulderHorsePosX=0.0000
fMouseWheelZoomIncrement=0.0750

change the 'AddY' lines to = 0.0000 will keep third person the same with or without weapon drawn

in this in the same ini paste
fDefault1stPersonFOV=80.0000
fDefaultWorldFOV=80.0000
fDefaultFOV=80.0000

just change to 90
it still swaps back every now and then but I only hand distance



im trying to figure out how to get the camera to zoom when sprinting instead of panning back




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