i am still getting the permanent slow attack speed when using haste (buy its self no swift salves no momentum) after it gos down(aria transits too). I'm not sure but it almost looks like its removing the haste bonus from the base attack speed. I'm only using winter forge and pinapletrees thing. am i doing something wrong or is it particular to my install?
JX - Dragon Age Extended
Started by
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, Dec 15 2011 01:25 PM
652 replies to this topic
#581
Posted 22 August 2014 - 03:30 PM
#582
Posted 24 August 2014 - 12:59 PM
Same problem here but is a vanilla bug that pops up irregularly from what I can tell. There is a fix but given it conflicts with this mod (I think) I haven't tried it this play through and the tool kit doesn't really work on my windows 8 machine or I would try to fix it myself T_T I have modded games before (but not posted my stuff here as it's for personal use) but not this game; I feel it should not be too hard to learn so this really frustrates me.
#583
Posted 24 August 2014 - 05:22 PM
Offkorn, or anyone that can use the Fing tool kit, create a script like remove_all_modifiers that affects attack speed, ranged and melee? I know you said your previous work is hard to modify right now, but I mean an all new script in the same vein as remove_all_modifiers.
Whoever, if anyone, responds. thank you for your time and spectacular mod(s) Offkorn!
Whoever, if anyone, responds. thank you for your time and spectacular mod(s) Offkorn!
#584
Posted 24 August 2014 - 10:44 PM
the only vanilla bugs with attack speed I've ever herd of are the +50% cap reset and the slow archer speed and i don't get this if i disable DAE, but with it on I'm getting it on every haste cast
#585
Posted 25 August 2014 - 01:41 PM
Yeah, I tried about everything to apply a fix I found in a mod for it, completely futile. If it isn't the vanilla bug then I just cant fix it, at least without knowing what the spell model script in combat tweaks is doing to it T_T
#586
Posted 27 August 2014 - 02:03 AM
Clen installation of DAO ( Awakening+campaigns)
instead of NMM - installed combat tweaks manually ( dazips - daupdater)
installed manually this mod.
I can select new classes but CANNOT select their backgrounds.... ( visible backgrounds but not selectable)
instead of NMM - installed combat tweaks manually ( dazips - daupdater)
installed manually this mod.
I can select new classes but CANNOT select their backgrounds.... ( visible backgrounds but not selectable)
Edited by ragnarr, 27 August 2014 - 02:21 AM.
#587
Posted 27 August 2014 - 02:47 AM
Okay, so I know that this is super old now, but I don't have a modules file on the newest version, if someone can could tell me the new place to save this, I would appreciate it.
#588
Posted 27 August 2014 - 04:26 AM
Before I try redownloading this to check, are you talking about the dazips in primary files/optional modules on the main download and the clearly labeled optional modules file in the update? You need both for all features that you choose.
#589
Posted 27 August 2014 - 04:37 AM
Only thing I can say (without actually looking at your installation) is what's in the csp - known issues and questions text file,
"I) Ritualist/Warlock is not able to select any backgrounds.
S) You have conflicting background_defaults.gda, backgrounds.gda, and/or chargen_preload.gda files installed somewhere. Probably in either your Packages/Core override folder or one of your Addins folders."
and: "Q) Can I turn an existing character into a Ritualist/Warlock to test it out?
A) Yes. Use the "runscript ritualistx" or "runscript warlockx" console commands."
in the virtually named the same file for spirit eater it says the same but with "runscript spiriteaterx"
Anything else, as far as I know as I have had nothing to do with the creation of this mod, would have to be the result of a bad install or mod conflict. Well, that and trying to create an Awakening character with the new classes without first importing them from the original campaign causes bad things to happen but works otherwise. Actually the Golems of whatever DLC is completely incompatible but that is also known.
"I) Ritualist/Warlock is not able to select any backgrounds.
S) You have conflicting background_defaults.gda, backgrounds.gda, and/or chargen_preload.gda files installed somewhere. Probably in either your Packages/Core override folder or one of your Addins folders."
and: "Q) Can I turn an existing character into a Ritualist/Warlock to test it out?
A) Yes. Use the "runscript ritualistx" or "runscript warlockx" console commands."
in the virtually named the same file for spirit eater it says the same but with "runscript spiriteaterx"
Anything else, as far as I know as I have had nothing to do with the creation of this mod, would have to be the result of a bad install or mod conflict. Well, that and trying to create an Awakening character with the new classes without first importing them from the original campaign causes bad things to happen but works otherwise. Actually the Golems of whatever DLC is completely incompatible but that is also known.
Edited by GregoryCrey, 27 August 2014 - 04:42 AM.
#590
Posted 27 August 2014 - 04:47 AM
Wait, did you also install CT SP single player module fixes.dazip and the CT Update v323-354 from combat tweaks page? Those are needed but I don't think they would cause your problem. Not updating Dragon age extended may do so however, I haven't looked at those files too deeply.
Edited by GregoryCrey, 27 August 2014 - 04:49 AM.



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