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#591
ragnarr

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In response to post #17884269. #17887059, #17887194 are all replies on the same post.

already saw CSP known issues and I do not have metioned files anyway - only sys chargen file is from this mod.

all updates done

Edited by ragnarr, 27 August 2014 - 12:06 PM.


#592
GregoryCrey

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In response to post #17884269. #17887059, #17887194, #17893064 are all replies on the same post.

Does picking a vanilla class and then turning into one of the new classes with the script work? I really can't say more beyond that but I can say it works fine for me... other than the haste thing.

Edit: Actually, since you used daupdater, how did you update the dazips? If you disabled instead of over written them something might have gone wrong there. Get DAO Modmanager that gives you uninstall options from already installed dazips, it isn't as automatic as damodder but I like it better.

Edited by GregoryCrey, 27 August 2014 - 04:24 PM.


#593
pacman7654

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FYI if you are having a problem similar to mine where my Spirit Eater's mighty blow talent did nothing, it may be because you have two folders in MyDocs.../core/override, one from combattweaks, and one from this mod. Merging the folders into the override fixed it for me.

The install instruction were a bit unclear tbh.

EDIT: Now I'm not sure. Mighty Blow still misses most of the time, but after merging the overrides other things have changed. What is the correct way? Two folders, or merged together?

Edited by pacman7654, 16 September 2014 - 08:16 AM.


#594
Catchy19

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In response to post #17884269. #17887059, #17887194, #17893064, #17898019 are all replies on the same post.

Late reply but this happens when you install the awakening portion of the mod and you try to start the Original Campaign. Only install the awakening files when you're actually going to start the awakening expansion. Or just install them after you've got into the game with you selected class and background.

Edited by Catchy19, 20 September 2014 - 05:15 PM.


#595
rickred12

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Okk I got no ideal how to do this. I read this info and that and I don't know what to do. can you make a video or some one can plz?

#596
GregoryCrey

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In response to post #17884269. #17887059, #17887194, #17893064, #17898019, #18561369 are all replies on the same post.

Hmm, I use awakening in the OC so I didn't even notice as this works fine combined with that.

#597
Noxendi

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Could I get some assistance with the Enhanced Shapeshifting mod please? I've managed to get all of the mods enclosed in your compilation working except for Enhanced Shapeshifting, more specifically, the spells won't show up in the book. I have attempted to install and reinstall multiples times in an attempt to get it workings, but it hasn't worked. I follow the instructions implicitly in the CONFIGURE and INSTALL readmes, and I use the GDApp to turn it on. I get the indicator in game that I've learned the forms, but never the icons in the book.

Before you say that it's the rules_core.ncs file, I have read about that in past comments, and I've ran a search for other rules_core.ncs files that happened to be in the override file, of which I located and deleted two others that seemingly didn't belong to Dragon Age Extended, but still, nothing happens in game.

What am I doing wrong?

Edited by Noxendi, 04 October 2014 - 10:43 AM.


#598
GregoryCrey

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In response to post #18938079.

Do you have it turned on in the config file C:\Users\user name\Documents\BioWare\Dragon Age\AddIns\950_jx_merge\core\override\jxmods_config.gda? Use Gdapp here at nexus to change it. You have to kill things for a bit before they appear. In the mage origin, while in the fade, killing all the wisps while backtracking to the beginning each time after valor and the sloth demon should net you wisp form, for example.

Edited by GregoryCrey, 04 October 2014 - 10:56 PM.


#599
mail103

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when i start a new game i see new class but i cant select them why? can you help me?

#600
maxtro

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I'm having the same issue wth Enhanced Shapeshifting.

 

Yes jxmods_config.gda has a value of 1 for Enhanced Shapeshifting in Gdapp.

 

I have enough skills to unlock Tier 1 for Darkspawn and Fantastical Creatures but neither shows up in the spell book.

 

I understand that you have hidden all the forms until the requried kill count is met, though perhaps you could unlock one weak form by default just so people can see that the mod is actually working.






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