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#71
Offkorn

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Well, looking at the ability_core, the removal part of the script seems fine. Although there may be an issue when the FFT ability 'Catch' is activated... if the 'MoveItem' function doesn't work as I thought it did.

Do you have Catch activated? If so try deactivating it. If not... no, I have no idea what could be causing the issue at this time.




Edited by Offkorn, 25 January 2012 - 03:31 PM.


#72
KuroNekosama

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I don't have the FFT module enabled at all.

#73
Offkorn

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Found the issue. For whatever reason, I used the "Ability_GetAbilityType" function instead of the "GetAbilityType" function at the top of the script.

Turns out the former does not recognize Item abilities at all. A fixed ability_core.ncs has been uploaded.

Edited by Offkorn, 27 January 2012 - 12:35 PM.


#74
KuroNekosama

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Ok, that has solved the problem. Thanks for the quick solution.

#75
Anhamirak

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While the latest update works perfectly with all consumables, it also causes a compatibility issue. The Forgesmith's Tools item from the Winter Forge mod is apparently treated as a consumable now. Every time I use them they disappear from my inventory and I need to exit and reload to get my normal action bars back. Not impossible to work with, but if you could fix it that'd be great =)

#76
Offkorn

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I assume it doesn't use the default "ITEM_ABILITY_UNIQUE_POWER_UNLIMITED_USE" ability (200203). If that's the case, I'll need you (or someone else) to get me the abi_base number it does use in order to add it to the exception list.

Though if that is the case it makes me wonder how it's prevented from decreasing by default. Does that Mod have an altered ability_core script as well?

Edited by Offkorn, 31 January 2012 - 11:38 AM.


#77
Anhamirak

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I just barely know enough about mods to follow installation instructions. Where could I find this abi_base number? Sorry, I'd ask the author of WF but the s/he's been inactive for ages.

I don't know how it's prevented from decreasing. It doesn't really work like a consumable, more a tome that lets you temporarily learn/unlearn the talents required to use TWF and gives you a new quickbar with those abilities on it.

#78
fredamora

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Removed (Accidental Double Posting)

Edited by fredamora, 03 February 2012 - 03:00 AM.


#79
fredamora

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Excuse my words, but WTF! This is worth deleting all my other mods, start another character from scratch, and a full clean install just to be sure there are no conflicts.

Is this the proper order for installation:
Combat Tweaks v32
CT Update v323
Awakening in the OC Core Resource Extension v1
Combat Tweaks Compatibility Files (AW in OC)
Dragon Age Extended
Ability_Core Fix

I am using DA:U by the way, patched to 1.5. With all immediately available DLCs from DA:U and all the free item DLCs.

Edited by fredamora, 03 February 2012 - 02:58 AM.


#80
Offkorn

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Yes, that order should work fine.




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