5: Mass Effect Two: a shamefully obvious cash in that fooled so many people I almost cry. Bioware simply made a sequal because a lot of people bought the first one. They dont actualy care about the game, it's storyline, or the people who play it, because to a developement studio like bioware, you're just livestock with a wallet full of cash, cash that they want.
Gameplay ias sinfully bad. The combat is basicaly third person Halo, and that means, absolute rubbish. The world is like everything in this game, skin deep charm. It's got sparkly things everywhere but when you step closer the sparkly things dont actualy do anything other than sparkle. if you like twilight esque nonplots, are a simpleton, or are just extremely easy to amuse, this game is for you. Otherwise, you'd have more fun watching paint dry, it's certain got more soul, CMON BLUE TIN, GO FOR GLORY!
4: Just Cause Two: Abhorrent on console and even worse on PC. This CTD ridden, enjoyment deprived, five second long lump of somethingn unmentionable and smelly has fewer redeeming features than a satanist. The whole storyline revolves around... well actualy it doesnt have one, not a coherent one anyway. You got to a tropical island, kill the president, and leave. That's about it. Oh, and before you can kill him you've got to spend 3 hours running errands for local criminals for some reason. I mean, wtf? You've got a sniper rifle, you've got a nation on the brink, why not just end it now with a bullet in the presidenty's brain and save us the agony of playing the obcenely unenjoyable game? MEH!
It's biggest faults are the controls and the balance. The controls go beyond bad, this game is a shameless console port, on PC, you'll often be told "saving, please do not turn of your Xbox 360 console" ON PC GOD DAMMT!!!!!!!!!!!!!!! The game isnt even properly designed to run on PC. It CTDs frequently, has a terrible framerate even on a monster PC like mine, and the graphics and effects are simply aweful. It's other proble is combat. It's entirely reliant on a lock-on system, the most hopeless lock on systen in all gaming to be precise. If you use it, you'll miss. If you ignore it, it will wrench your aim off target. It's like trying to fire a sniper rifle while a toddler tries to put you off target.
3: Aliens VS Predator(2010) This game is bad. laughably bad. Because it relies entirely on it's stealth mechanics, but those are broken. As a predator, you can be detected by Marines even through walls, being stationary doesnt help either, or waiting for them to come to you, they can see right through the cloak at a huge distance. As an Alien xenomorph you're even less lucky. You've got stealth as long as you're in shadows, and are helpless one on one even against a Marine. The problem with the Xenomorph is in the movies she relies on predatory cunning and guile. I have cunning and merciless killer instinct in spades, but Im given NONE of the clever options she gets in the movies.
Even when, silent, I creep up and shut off power, plunging the room into absolute total pitch blackness, Marines can still see me even through the wall while I'm stationry, even when I'm on the ceiling! It's a stealth game, but the victims are basicaly the "psychic" guards from Oblivion. If you so much as twitch, they all instantly detect you and you're useless. This game ruins itself in another way too. The other issue is that the melee system is hoplelessly simple. I picked it up in 5 minutes to the point that I could beat the final boss of the Predator campaign on Nightmare. Short, simplistic and broken in every pixel. Shameful.
2:, the runner up! Halo: 3, ODST. This game is so bad it's pathetic. Worse even than AVP, this miserable little failure of quality and design and epic success of cold cynical marketing is easily my #2 worst ever game. The problem is, even worse than games like WOW, ODST is a font for false arrogance. The "campaign" is about 3 hours long in 3 and about 1 1/2 hours long in ODST. The multiplayer is even worse. In Halo only two weapons are actualy worthy of use, the plasma pistol and the solid slug pistol. Dual wielded you can beat anyone regardless of their level of "skill" because the game automaticaly aims for the head with unerring expertise.
It's a lock on shooter but it LOOKS like a first person shooter just enough that the entire community are a bunch of either whiny kids who shouldnt be playing it anyway, or a bunch of adults who act like whiney kids.
AND FINALY, YOU'RE WINNAR, IT IS, THE ONE, THE ONLY, THE UTTER TOTAL MISERABLE SHAMEFUL PATHETIC #1 FAILURE OF 2010, CHAMPIONS ONLINE!!!!!!!!!!!!!!!!!!!!!!!
Why? EVERYTHING!!!!!!!!!!!! Let me start at the begining. It had a great beging, formerly DC online, cryptic's detritus of an MMO started out great. With an excellent character creation suite, and good power choice freedom. But then the trouble began. You see, first the server got unreliable and they didnt bother fixing it. Then it got worse, and worse, and then it only ran in one two days. And they never did a major patch of what needed fixing.
This game is a sad ruined testiment to what happens when a devteam leaves an MMO to die. You see, this was just a fundraiser. The moment STO was shcedualed as in it;s prerelease phase, the entire CO devteam upped and left. The game went 3 months without a patch in unplayable condition. At the point they left it was so unreliable most consumers didnt even bother logging in, and some of the shardservers were so glitched that they were cordoned off by wary users. What's more, it was hideously unbalanced. Since launch "FOTM" had been a problem, players simply making their character out of what was the "in vogue" of that exact moment. A few real hardcores existed, myself, the infamously heartless Vindekarre, and my guild, were some of them.
You see, those few who actualy learned how to use a single powerset well, COH style, were rewarded by being so badass as to be invincible. The Space Marines, my guild, and I, became infamous for our "Space Marines baby!" tradition of being able to beat any dungeon, I was the scout, and the only non marine themed character at the time I played, and I had the second highest DPS in the guild, I was unbeaten in PVP, being level capped and not only too fast for a melee user to catch, but also able to root, snare, and rain down boss-equalling hails of gunfire(I had basicaly a one-in-two crit chance and a vast crit modifier, made me unbeatable) The balance was ruined by idiots using the FOTM mismatch build for everything, not just pvp, which meant that finding a competant group was impossible.
Even worse, the patch that finaly arrived after 3 months didnt actualy fix anything. I quit on a high, being one of the few left who had done every raid successfuly without dying, and who was one of the game's only unbeaten duelists. Nonetheless, this game was recently wholely abandoned, thankfully, but the shell of it stands: when a game dev uses then backstabs their community, this is the result.
Because at the end, when Cryptic left, there was just two GMs for the entire community, and vigilante justice reined. With my combat prowess(I have never seen anyone else one-shot a player in an MMO
And nothing could be done about it either-we had the guns, we were the Space Marines, our word was final because we could, as a group, punch like Chuck Norris. And thats now how gaming should be. Vigilante law is bad enough IRW, but when you've got a group of late teen players with guns able to enforce their ideas on a whole shard through killing players, thats bad. very bad.



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