Mine too... And I just have to save, - quit - and restart... And it's back to normal...
Any idea why?
Or is there a console command that clears memory or something?
Does your Skyrim slowly get choppier over time?
Started by
JayNic
, Dec 16 2011 03:14 AM
15 replies to this topic
#1
Posted 16 December 2011 - 03:14 AM
#2
Posted 16 December 2011 - 03:17 AM
the only thing ive noticed is that the save menu has gotten extremely choppy.
how long do you play in one sitting until it gets choppy?
how long do you play in one sitting until it gets choppy?
#3
Posted 17 December 2011 - 04:30 AM
Sometimes it's 30 minutes - sometimes it's an hour+...
It seems to be related to how much a travel between zones - I just spent an hour walking across the map (cause fast travel is for sissies) and it's fine... As soon as I start going in and out of buildings - towns - it starts to drop framerate...
It seems to be related to how much a travel between zones - I just spent an hour walking across the map (cause fast travel is for sissies) and it's fine... As soon as I start going in and out of buildings - towns - it starts to drop framerate...
#4
Posted 17 December 2011 - 01:39 PM
you could try the following:
go into a interior cell, open the console and type pcb
this is the purge cell buffer-command which worked in oblivion and fallout. i use it to get rid of lod meshes that sometimes are not cleared from the buffer. but i got no performance problems on long play sessions, so i don't know if it works
also setting (or adding) bPreemptivelyUnloadCells=0 to 1 in your skyrim.ini under [general] may helb. it clears the cell buffer every time you change the cell, but it also increases loading times.
you can also try the memory tweaks from this mod: http://www.skyrimnex...ile.php?id=1387 , if it suits your system. for me it made no performance difference, but the bugs with the meshes appear much less when using them
go into a interior cell, open the console and type pcb
this is the purge cell buffer-command which worked in oblivion and fallout. i use it to get rid of lod meshes that sometimes are not cleared from the buffer. but i got no performance problems on long play sessions, so i don't know if it works
also setting (or adding) bPreemptivelyUnloadCells=0 to 1 in your skyrim.ini under [general] may helb. it clears the cell buffer every time you change the cell, but it also increases loading times.
you can also try the memory tweaks from this mod: http://www.skyrimnex...ile.php?id=1387 , if it suits your system. for me it made no performance difference, but the bugs with the meshes appear much less when using them
#5
Posted 18 December 2011 - 03:33 AM
Great tips! I will try them all and report back!
#6
Posted 18 December 2011 - 09:26 AM
Is it a background process going on? I find sometimes that when my game slows down it's because Windows is updating or something. Game Booster is a program that lets you turn off background processes while you play, you could try that and see it that's what's causing it.
#7
Posted 18 December 2011 - 07:31 PM
My CPU tends to bottle neck. ctrl - alt - del in and out of game usually helps me.
#8
Posted 18 December 2011 - 08:03 PM
This has happened to me with games on 360 and PC. Notably Fallout NV on 360 and Dragon Age on PC. Dragon age would become unplayable after a while. But in general, I think it's a good idea to have a restart after playing games like this after a little while.
In Skyrim, the save menu will be very choppy the first time you start the game after a PC restart. I think it's just loading the game saves for viewing. My game is always choppy/stutter. Doesn't matter what graphical setting I use. It's worse than my very modded NV. (skyrim mostly vanilla textures too - both at ultra 1920x1080) After some play time I get this flickering water that forces a reload of my game. Other than that I don't notice extra lag/stutter from extended play. But the water issue happens frequently, sometimes after short play time.
In Skyrim, the save menu will be very choppy the first time you start the game after a PC restart. I think it's just loading the game saves for viewing. My game is always choppy/stutter. Doesn't matter what graphical setting I use. It's worse than my very modded NV. (skyrim mostly vanilla textures too - both at ultra 1920x1080) After some play time I get this flickering water that forces a reload of my game. Other than that I don't notice extra lag/stutter from extended play. But the water issue happens frequently, sometimes after short play time.
#9
Posted 21 December 2011 - 05:49 AM
Well I've done pcb, and the bPreemptivelyUnloadCells=1 change... I didn't notice any change. After a random while - it would start to get a bit choppy. So I decided I would alt-tab and go through the list in the link that ffe3214 shared. When I came back from the alt-tab - It was fine!
I have since tested this several times - any time it get's a little choppy - I just alt tab out and back in and I'm back to smooth frame rates...
Not that I'm not happy with the outcome - I just wonder why this is?
I have since tested this several times - any time it get's a little choppy - I just alt tab out and back in and I'm back to smooth frame rates...
Not that I'm not happy with the outcome - I just wonder why this is?
#10
Posted 21 December 2011 - 11:29 AM
Hello, I have the same problem too: after some hours of play my framerates go down twice as much. I mentioned it happens if I go in or out of building, and after multiple loads os save games. Did someone knows the solution to this problem? My rig (if it helps) : Core i5 2500K, 8 Gb RAM, Geforce 9800GT, Win7 64 bit. Thank you for attention!



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