I messed with the UV map's and I got it to work, thanks. Now the problem I'm having is once I give a texture to the mesh in 3DsMax I can't change the texture with my niftexture tool.
position 3D models in TES
Started by
Akrid
, Jan 03 2004 10:10 PM
48 replies to this topic
#31
Posted 07 January 2004 - 03:07 AM
#32
Posted 07 January 2004 - 06:49 AM
does it has an effect? like speculair orso?
#33
Posted 07 January 2004 - 11:30 AM
Nope. but the funny thing is I found I can use morrowind textures and other peoples mods textures but when it comes to one I made it wont work, when I go to see the model in the TES, it's white. I tried with .bmp and I got a error saying "invaid .bmp file" What BS! how many .bmp's can there be? So I go to use a targa and it seems to work, untill I go to the TES and find everything untextured.
#34
Posted 07 January 2004 - 11:46 AM
yeaah that's the same problem I have sometimes
....the object is white allthough it has a texture....
#35
Posted 07 January 2004 - 11:52 AM
How does it know I made the texture and somone else, because everybody else's .bmp's work and everything from morrowind and mod's textures work, but not my own unless I make them in 3DsMAx, this is a conspiricy! :ph34r:
#36
Posted 07 January 2004 - 12:28 PM
Ooh yeah I remember it's the name of your texture...you have to name your texture...so not just material 01 but give it the exact name as your texture...like when the file name is mytexture you have to name the texture in max also mytexture....
#37
Posted 07 January 2004 - 12:34 PM
I know, I use textures righ tfrom the texture file in the morrowind directory.
#38
Posted 07 January 2004 - 01:06 PM
ey acrid look what I've found
from a tutorial:
You’ll have to experiment with the size and shape of your first head, but I can help you out with where the pivotpoint should be. [Affect Pivot Only-Center to Object], then position the model at 0x, 0.715y, 52.122z. This centerpoint has worked fine for me so far. Make sure you [Affect Pivot Only-Align to World].
The same holds true for hair models, by the way. Just position them on your head and set their pivotpoint to the same coordinates.
You’ll have to experiment with the size and shape of your first head, but I can help you out with where the pivotpoint should be. [Affect Pivot Only-Center to Object], then position the model at 0x, 0.715y, 52.122z. This centerpoint has worked fine for me so far. Make sure you [Affect Pivot Only-Align to World].
The same holds true for hair models, by the way. Just position them on your head and set their pivotpoint to the same coordinates.
#39
Posted 07 January 2004 - 01:57 PM
I'll give that a try later. Soon nothing will stop us. BTW are you with a mod project?
#40
Posted 07 January 2004 - 02:46 PM
yup....Almelexia asked me a wile ago....well hmm a few days after I posted the auqa speicie



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