The first request I would have would be for a slowfall/featherfall spell, if possible.
Midas Magic - Spell Suggestions & Ideas
Started by
SunGodRa
, Dec 21 2011 06:21 PM
96 replies to this topic
#1
Posted 21 December 2011 - 06:21 PM
#2
Posted 21 December 2011 - 07:18 PM
I think it would be cool with dualcasting with two different spells
#3
Posted 21 December 2011 - 08:15 PM
I also think dualcasting with different spells would be badass I have a bunch of ideas for it but I don't have the time or skill to make it happen, PM me if your interested.
#4
Posted 22 December 2011 - 12:54 AM
Spells that offer improved weapon conjuration.
Not just new conjuration spells, but spells where you can dualcast a bound sword spell, and conjure a greatsword instead of a normal sword with it.
Maybe a spell that transmutes your weapons and armor into the ore they were made out of.
Oh, and spells that have different stages of charging. So, if you charge it for one second, it'll cost maybe 15 mana, and have a weak effect, two seconds, 30 mana, stronger effect, and so on. I don't think that's possible though.
And summoning a golden dragon! And other golden variations of creatures. Maybe even conjuring golden weapons/armor.
And like already stated, dualcasting spells. I don't know if it would work, but.. well, maybe dualcasting force push with a fireball spell would make a fireball that caused knockback? Or combining a spell with a conjuration spell would give whatever you summoned the ability to use that spell. Just random ideas.
And as many spells from midas magic in oblivion as possible.
Edit: If it were possible, an option to use Septims as a replacement for Magicka, just for Midas Magic spells. Maybe a spell could have this effect.
Not just new conjuration spells, but spells where you can dualcast a bound sword spell, and conjure a greatsword instead of a normal sword with it.
Maybe a spell that transmutes your weapons and armor into the ore they were made out of.
Oh, and spells that have different stages of charging. So, if you charge it for one second, it'll cost maybe 15 mana, and have a weak effect, two seconds, 30 mana, stronger effect, and so on. I don't think that's possible though.
And summoning a golden dragon! And other golden variations of creatures. Maybe even conjuring golden weapons/armor.
And like already stated, dualcasting spells. I don't know if it would work, but.. well, maybe dualcasting force push with a fireball spell would make a fireball that caused knockback? Or combining a spell with a conjuration spell would give whatever you summoned the ability to use that spell. Just random ideas.
And as many spells from midas magic in oblivion as possible.
Edit: If it were possible, an option to use Septims as a replacement for Magicka, just for Midas Magic spells. Maybe a spell could have this effect.
Edited by Venithien, 22 December 2011 - 12:56 AM.
#5
Posted 22 December 2011 - 07:08 PM
I have an AWESOME idea for a new tomb spell in the Illusion class. TELEPORTATION!
I've thought up of most everything for it. here's what I've come up with so far:
-It'll have the same animation as though you're casting a familiar (the purple ball in your hand) but when you shoot it, right when it hits the ground, it'll teleport you that spot. you could also add in the effect of the giant purple ball that the familiars spawn in.
-Novice level can only cast up to 10 feet away, and costs 10 points of magicka
-Apprentice level can only cast up to 20 feet away, and costs 35 points of magicka
-Adept level can only cast up to 30 feet away, and costs 70 points of magicka
-Expert level can only cast up to 40 feet away, and costs 115 points of magicka
-Master level can only cast up to 50 feet away, and costs 225 points of magicka
And, well, that's all I got so far.
I've thought up of most everything for it. here's what I've come up with so far:
-It'll have the same animation as though you're casting a familiar (the purple ball in your hand) but when you shoot it, right when it hits the ground, it'll teleport you that spot. you could also add in the effect of the giant purple ball that the familiars spawn in.
-Novice level can only cast up to 10 feet away, and costs 10 points of magicka
-Apprentice level can only cast up to 20 feet away, and costs 35 points of magicka
-Adept level can only cast up to 30 feet away, and costs 70 points of magicka
-Expert level can only cast up to 40 feet away, and costs 115 points of magicka
-Master level can only cast up to 50 feet away, and costs 225 points of magicka
And, well, that's all I got so far.
#6
Posted 23 December 2011 - 01:57 AM
This is a separate set of suggestions. I wasn't sure where to post them.
Midas Mine:
Magic School: alteration
Instead of making up spells like "conjure pickaxe", have a (limited range) beam that mines mineral veins. Would go at the same speed (maybe a bit faster) and deplete the vein, just as regular mining would.
I don't think this spell needs that high of a magicka consumption/second rate, seeing as it has nothing to do with combat and time isn't of the essence.
Constant Chain Lightning (someone can probably think of a better, catchier name)
Much like chain lighting, except for a few changes. Info:
-does less damage
-doesn't effect allies/companions - only effects hostiles
-adept level
Bound Shield:
School: Conjuration
Level: Adept
Cost: 184
Binds a shield with a base armor rating of 27
(For those who played Oblivion) Burden:
School: Destruction
Level: Adept
Desc: burdens the opponent by 200(?) weight points
Effect: On Touch
Duration: 10 seconds
For Balance, I would suggest the following modifications:
-the Midas Meteor spell (the single-meteor thrown one) should damage the caster if he/she is in the aoe... This way you can't just cast them on the floor right in front of you, but some range is required.
-Paralysis should be stunning, not blowing up. It should replicate the effect of paralysis poison.
^- The longer the duration of the stun, the higher the magicka cost should be (I believe using this formula: magicka cost = paralysis duration (in seconds) * 80
-increase (thats right, I think restoration should be buffed) the rate of healing for the healing beam by 15%
Thanks,
Aypolo
Midas Mine:
Magic School: alteration
Instead of making up spells like "conjure pickaxe", have a (limited range) beam that mines mineral veins. Would go at the same speed (maybe a bit faster) and deplete the vein, just as regular mining would.
I don't think this spell needs that high of a magicka consumption/second rate, seeing as it has nothing to do with combat and time isn't of the essence.
Constant Chain Lightning (someone can probably think of a better, catchier name)
Much like chain lighting, except for a few changes. Info:
-does less damage
-doesn't effect allies/companions - only effects hostiles
-adept level
Bound Shield:
School: Conjuration
Level: Adept
Cost: 184
Binds a shield with a base armor rating of 27
(For those who played Oblivion) Burden:
School: Destruction
Level: Adept
Desc: burdens the opponent by 200(?) weight points
Effect: On Touch
Duration: 10 seconds
For Balance, I would suggest the following modifications:
-the Midas Meteor spell (the single-meteor thrown one) should damage the caster if he/she is in the aoe... This way you can't just cast them on the floor right in front of you, but some range is required.
-Paralysis should be stunning, not blowing up. It should replicate the effect of paralysis poison.
^- The longer the duration of the stun, the higher the magicka cost should be (I believe using this formula: magicka cost = paralysis duration (in seconds) * 80
-increase (thats right, I think restoration should be buffed) the rate of healing for the healing beam by 15%
Thanks,
Aypolo
Edited by aypolo, 23 December 2011 - 06:00 AM.
#7
Posted 23 December 2011 - 08:22 AM
I think you should bring the Summon Balrog back! (did I spell Balrog right?)
#8
Posted 23 December 2011 - 11:46 AM
Some vampire specific stuff. Command: sleep. Really bugged by the late night stamina of these npcs - they never stop!
Alternatively, an option to feed in combat.
Let me turn into a creepy green mist like dracula hisself. Get me into all those locked houses and save my ass in surprise combat.
Charm person, Renfield style. A creature of the night requires mindless minions that repeat the same lines of dialogue over and over until they take an arrow in the knee... wait a second...
Alternatively, an option to feed in combat.
Let me turn into a creepy green mist like dracula hisself. Get me into all those locked houses and save my ass in surprise combat.
Charm person, Renfield style. A creature of the night requires mindless minions that repeat the same lines of dialogue over and over until they take an arrow in the knee... wait a second...
#9
Posted 23 December 2011 - 06:02 PM
I want to make a request. I Need also spell that can summons Odahving and get his help against my enemies without having to finish ht Main Quest of Killing Alduin, Is this possible?
Thanks
#10
Posted 23 December 2011 - 10:42 PM
I would love to see more illusion coming out of this mod... it's already such a lonely school. Dominate would fit in really nicely with the illusion already in the game (target becomes allied to you) and make the school a little more reliable. In destruction, I am completely in love with the beam spells. More please? This is an awesome mod already, and the oblivion version was one of the best mods out there.



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