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Midas Magic - Spell Suggestions & Ideas


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#91
kidanny

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Make the elemental bolt actually deal fire, frost and shock damage. A spell that lets you shoot a volley of arrows and another one that summons swords to impale the enemy like the spell in fable. Lastly an activated power that increases the power of your spells, magic capacity and magic regeneration for one minute or whatever amount of time you see fit. Maybe the character can get an aura with angelic or demonic wing when the power is activated so you actually see the difference aesthetic wise. I could go on for a while but that's it for now. Awesome mod, definitely one of my favorites. =)

#92
Spazgasm

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I would like to see a greater variety of animals available for shapeshifting, elks, foxes, rabbit, spiders etc. (Could you imagine how cool it would be to shift into a spider and start terrifying bandits?!) It would be really awesome if you could introduce a spell that allows you to shift into a Hawk (one that could fly of course)! I'm sure that would be an epic way to travel around Skyrim! I'd also like to see each of the animals have a nice and unique playstyle if that's possible. I haven't unlocked the giant yet, only the wolf, and was disappointed to find out you can't attack at all in this form. Even though there's only two options I think it's a great concept, and would turn out really well if there was more time spent on it.

#93
dgemu79

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Love Midas Magic it definitely makes being a mage more fun and immersive. If not a problem could you please add 1. Toggles- sustainable effects to certain abilities i.e. nighteye, cloaks, water breathing, invisibility, muffle, candlelight, detect life etc. 2. Toggle hide - stops a percentage of damage 3. Slowfall - similar to Morrowind 4. Teleport - cast a spell appear at hit location. 5. Backstab - teleport behind enemy 6. Increased magicka damage - cast like ward 7. Slowtime - maybe difficult to balance, but warriors and archers have this ability 8. healing spell over time - this already exists but stops if you get hit 9 More shape shifting abilities (fish,birds or more in game monsters 10. Buffs/debuffs - Morrowind had this I think 11. elemental buffs - add elemental damage and effects to weapons and bows, fire, ice, lightning, explosive - don't think think this has been done in spell form. 12. Bound swords, axe, war-hammer, shields, armor, wood axe. 13. Mounts - horses, sabretooth cats, a really fast rabbit etc. In order to stop toggles being overpowered they might lower available magicka or lower certain other stats. Once again thank you for your work.

Edited by dgemu79, 17 July 2012 - 11:29 AM.


#94
SilentSymphony

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@dgemu79
#1, have it decrease total magicka regeneration by % and only one effect at a time

#11 SkyRe has some stuff like that in its alteration changes, But i'd love to see what midas magic could do with the idea, really.. like an enchantment that bashes people with rocks..

#12 oh yes, oh god yes, the other bound weapon mods are... meh, if anyone can do it, midas can.

@xilver
did you borrow the effects from the larger bound sword and somehow apply it to make your bound dagger? if so :< been looking around for a bound war axe mod, would be a Big DEAL if you were to pull off the other bound weapons..

#95
TheDarkOnes

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On the Revive spell maybe rename to match the Tome name? Resurrect or something. and also i have noticed when you kill your companion and revive her she loses all equipment. Not sure if this is intended.

LOVE Midas Magic. Keep up the good work!

#96
dippydip

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first thing i really love this mod!! :P

and just a idea is it possible to : make the npc + creatures have some of these spells as well like summon diffrent animals or attack with midas spells or anything like that to make the spells more fun to play against :) if not no biggy just a random thought :D

#97
Sozerius

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Holy Sprite (and other sprites) and Holy Rune from the oblivion spells. Also, bat swarm and/or bird swarm to attack foes as summons.

Also spells to make clutter into dwemer bots. A chest, a steam pipe, a bunch of utensils, house furniture like dressers or beds, crafting stations, sawmill parts, traps, all geared up and dwemerised, ready to fight dragons.




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