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Midas Magic - Spell Suggestions & Ideas


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#11
kurniawanisme

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It is sad Odahving Shout can only be used after finishing Main Quest (Killing the Alduin).
Modder please create spell that allow us summoning Odahving to help us without having to finish main quest. :ermm: I reqally need this spell :wallbash:
Thanks

#12
jefthereaper

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Alteration:

-Unlock (leveled by class, so 4 spells in total)
-power of weakness (def and magic def down for who you hit for 60 seconds up to level 12, level 36 for master spell that hits everything in the environment)
-disarm (same as shout but only 1 opponent if you can hit em)

-teleport (here is how you can do it,
in the psb code you can find "teleport in" and teleport out, in the restoration class,
charge the spell, when you use activate teleport out, making you fade, followed by invisibility (to make shure you stay invisible) for a 100% so that all enemies will look for you but cant find you + imunity to magic and physical attacks like the ghost form, then after a few seconds start teleport out + stop invisibility at the same time, add a little wisp smoke and viola! teleport magic,
while you are invisible you should be able to walk where every you want + walk in the air (swiming script, with walking animation)
novice: duration of 3 seconds (for close combat back attacks)
(watever it was called): duration of 5 second, for a longer teleprot in combat
expert) duration of 10 seconds + speed boost to move VERY fast, not good for combat but more to escape combat or travle faster
master: 20 seconds + very fast speed for a long distance teleprotation


illusion:

-illusionary flames (we all know that one)
-mind controle
-animal mind controle
-erase crime (only up to a bounty of 200) needs to recharge 1 day


Destruction:

-absorb health (vampire drain that takes up to 10 a second)
-absorb stamina (same as the drain but green recollor)
-absorb magikca (same but blue)
-meteor rune (o yeah!)


Conjuration:

-conjure (most living creatures, more spells ofcourse)
-conjure white mage (only has healing spells that he can shoot at you and power ups for you)


restoration:

-cure poison
-mages shield (same as wand but blocks physical attacks like a shield and courses opponent to stager)
-releas the soul, has a soul trap effect and instantly kills dreugs, skelletons and wisp mothers, this is a expert spell,



#13
RFree

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del

Edited by RFree, 27 December 2011 - 09:31 AM.


#14
Rhyne

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It would be a nice addition to the illusion school if there was a spell that created a clone of the caster. The clone wouldn't move, or attack and would have relatively low HP. It would be for if you made a noise or to distract enemies so that you could slip past them.

#15
headbomb

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*Acid spells
*Mark/Recall
*Teleport (Major Cities + Blackreach + Homes + Select locations)
*Either Open Lock (Novice/Adept/...) or Conjure Key (Novice/Adept/...)
*Bound every type of weapon
*Bound shield
*Bound/Conjure every type of tool (Pickaxe [already done], Lockpick, Torch, ...)
*Conjure Artisan's Station (Alchemy Table/Enchanter's Table/Cooking Pot/Armorer's table/Grindstone/Smelter/Forge/...)
*Conjure Bedroll
*Improved Critical (increases your critical hit chance)

More ideas eventually.

#16
DeadJoker

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I hope I can suggest something funny yet useful, let's see:
- summon portal (that is to say teleport but with visual effect);
- summon wings (slow down falling speed, faster movement speed, water "walking");
- shapeshift (self, for fun);
- weather control;
- day, night control;
- cast lava stream (melted rock);
- summon blizzard storm ( ice spikes falling from the sky);
- summon explosive/heatseeking rabbit (errr...);
- summon wind storm ( large radius, pc got +100 sneaking skill and npc can see you only if you hit them);
- summon Head Pot (every npc in sight or taget npc will get his head covered by a big metal pot);
I hope this can help

#17
Cathrigosa

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I'd like to see one of the old spells come back..

The god one where there is a massive beam that comes down from the sky.. Perhaps you could use the skybox changing spell the dragon uses at the start and ending of the main quest?

Anyhow, I would also like to see these spells.

Restoration : Healing over time.

Explode : Explodes your enemy from within (Fun spell)

Mind Telekinesis : Allows you to throw around anything or anyone instead of just objects.

Fire Pillar : Massive pillar of flames that destroys anything in your path

Frost Pillar : Same, just frost

Lightning Strike : Almost the same as above, just it doesn't have a large AOE, just massive Damage.

Void Summoning : A black void aura that damages enemies within it.

Unite : Makes someone follow you for 2 minutes or more.

Retribution : Smites any unholy foe with a large holy blast or strike

Gravity Rift : Makes items and Units fly around wildly, most likly dieing from hitting a tree or ground.

Angelic Calling : Perhaps some kind of Angel companion you can summon? And you can get the armor, weapons yourself with:

Heavens Servant: Gives you the armor and weapon of an angel.


That's all the spells I have for now =) Hope you will add some.

#18
abyss91

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Dragonball Z attacks and transformations ( even with skill trees for themselves) might be incredibly awesome if you will make them. Skyrim has the perfect platform to make them look good ingame, for once in a video game outside the console ones.



Also other spells:


Summon Golem ( can be fire, frost or storm)
Summon Paladin ( specializes in fighting monsters/undead)
Summon Demon ( specializes in fighting humans/the living)
Summon Water Atronauch ( stronger than storm)
Fists of Fire/Ice/Wind ( to enhance hand to hand combat)
Ball of Lightning ( a medium-speed ball of lightning that works like a mine, when something gets close to it then it gets shocked)
Breath of Fire/Ice/Storm ( kind of like an enhanced version of sparks, etc)
Shrink ( will shrink people and monsters)
Transform into X ( where X is a specific monster of your choice)
Field of Mud ( slows enemies and damages them)
Nightmare ( makes an enemy fall asleep and take damage)
Implode ( well, you get the idea)
Undeadify ( cast upon the living, and when the enemy has 15% or less HP, it transforms into a draugr and is like a conjured monster/undead)
Advanced telekynesis ( will allow you to raise the enmy in the air and move him closter to you)
Water storm ( just like lightning storm, except with water)
Waterfall ( summon it behind the enemies, and it will stagger them for 15 seconds)

Edited by abyss91, 31 December 2011 - 04:06 PM.


#19
abyss91

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Btw did the creator of the mod allow this topic? I mean, it would be a waste to post here if he won't be aware of it and won't consider possible suggestions made here.

#20
RbtRvltin

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Definitely needs more illusion... TBH what I was looking for in this mod was what was missing mostly in the vanilla game, that being alteration. Water breathing is all well and dandy, but really? Not enough :-( The lockpicking is nice, and the polymorph, but I was thinking something a leetle bit more .... Impacting on the world. Maybe earthquake or fissure (giant thorn coming out of the g

Also destruction. Some things would be really nice to see that wasn't a magic bolt or rune. Now for those sithis-hailers among us, you might recall grumpy old festus describing the time he turned a monk inside out. This I would like to see :-DMaybe something a bit... gory? Tendrils for combat telekinesis would be great too, for role playing as an ent.
Also, Ninety percent of idle chatter sround the college of winterhold revolves around the "magical experiments" carried about by the faculty and even your fellow wizards., who are mostly apprentices. I realize this is a lot to ask, and i don't expect anything of the sort till the ck comes out, but maybe the opportunity to do a little exprimenting of your own that's doesn't involve alchemy would be nice, combining of spells would be great xD

OK, if I have any more ideas I'll psot them :-)




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