Posesive Corpses
Started by
Site Bot
, Dec 25 2011 12:19 AM
662 replies to this topic
#1
Posted 25 December 2011 - 12:19 AM
Posesive Corpses
Diminish a little the increasing in savefile size, by eliminating one of the causes, NPCs dropping weapons when killed.
Diminish a little the increasing in savefile size, by eliminating one of the causes, NPCs dropping weapons when killed.
#2
Posted 25 December 2011 - 12:24 AM
This alleviates a little the game size increase. Nothing to do with graphics, so, please, don't ask for screenshots.
By the way, I suppose it will work flawlessly with the last patch, but I would like to have confirmation (I'm in 1.1 verson yet).
By the way, I suppose it will work flawlessly with the last patch, but I would like to have confirmation (I'm in 1.1 verson yet).
Edited by amgepo, 25 December 2011 - 12:31 AM.
#3
Posted 25 December 2011 - 12:53 AM
Thank you so much for this. What a shame Bethesda has forced us to have to use mods like this and other tedious procedures to continue enjoying our characters. I hope the next patch will make your mod obsolete (I'd say no offense, but I'm sure you hope it too!
)
#4
Posted 25 December 2011 - 01:02 AM
I hope the same and the earlier the betterThank you so much for this. What a shame Bethesda has forced us to have to use mods like this and other tedious procedures to continue enjoying our characters. I hope the next patch will make your mod obsolete (I'd say no offense, but I'm sure you hope it too!
)
#5
Posted 25 December 2011 - 01:55 AM
another known save game bloater is the Ash Piles and, from what I've heard, nirnroot persistent glow.
could you disable those too?
could you disable those too?
#6
Posted 25 December 2011 - 02:11 AM
Good idea, every little bit helps right? Especially for those like me with a good ole lap top.
#7
Posted 25 December 2011 - 02:12 AM
No. I didn't found any way yet, I think we'll need to wait until the CK is released. But considering the bunch of people seeking a solution for those problems, surelly someone will fix those the same day it's released.another known save game bloater is the Ash Piles and, from what I've heard, nirnroot persistent glow.
could you disable those too?
For now, you'll need to use the console on ash piles, ice piles, ghostly remains and nirnroot glows, then type disable and IF they dissappear (if not you have selected another thing, type enable) type markfordelte. Another problem are arrows, you'll need to take all the arrows you or another actor fire, because they aren't deleted either.
Yes, but don't expect a great difference only with the esp, following the instructions I give in the readme (well and in this very post in a shorter way) will help even more. It's more tedious but also helps.Good idea, every little bit helps right? Especially for those like me with a good ole lap top.
Edited by amgepo, 25 December 2011 - 02:14 AM.
#8
Posted 25 December 2011 - 03:41 AM
Wish there was a way to have dropped items disappear over time. For instance you drop an item because you're over burdened (or an enemy drops one because it has been killed) and after two or three in-game days they are gone.
Not sure if that is something that could be done through a mod but if it could...
Not sure if that is something that could be done through a mod but if it could...
#9
Posted 25 December 2011 - 04:17 AM
Do you know if this fixes the problem where a risen corpse forgets to pick up the weapon it just dropped?
I had it happen countless times when resurrecting a powerful draugr just to have it *censored* slap my enemies with its fists.
I had it happen countless times when resurrecting a powerful draugr just to have it *censored* slap my enemies with its fists.
#10
Posted 25 December 2011 - 06:11 AM
Just endorsed: great idea!



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